## Uses of Class
java.awt.Graphics2D

- Packages that use Graphics2D
  Package | Description
  --- | ---
  java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.
  java.awt.font | Provides classes and interface relating to fonts.
  java.awt.image | Provides classes for creating and modifying images.
  javax.swing | Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
  javax.swing.plaf.nimbus | Provides user interface objects built according to the cross-platform Nimbus look and feel.

- - ### Uses of Graphics2D in java.awt

    Methods in java.awt that return Graphics2D
    Modifier and Type | Method and Description
    --- | ---
    `Graphics2D` | SplashScreen.`createGraphics()` Creates a graphics context (as a `Graphics2D` object) for the splash screen overlay image, which allows you to draw over the splash screen.
    `abstract Graphics2D` | GraphicsEnvironment.`createGraphics(BufferedImage img)` Returns a `Graphics2D` object for rendering into the specified `BufferedImage`.

  - ### Uses of Graphics2D in java.awt.font

    Methods in java.awt.font with parameters of type Graphics2D
    Modifier and Type | Method and Description
    --- | ---
    `void` | ShapeGraphicAttribute.`draw(Graphics2D graphics, float x, float y)` Renders this `GraphicAttribute` at the specified location.
    `void` | ImageGraphicAttribute.`draw(Graphics2D graphics, float x, float y)` Renders this `GraphicAttribute` at the specified location.
    `abstract void` | GraphicAttribute.`draw(Graphics2D graphics, float x, float y)` Renders this `GraphicAttribute` at the specified location.
    `void` | TextLayout.`draw(Graphics2D g2, float x, float y)` Renders this `TextLayout` at the specified location in the specified `Graphics2D` context.

  - ### Uses of Graphics2D in java.awt.image

    Methods in java.awt.image that return Graphics2D
    Modifier and Type | Method and Description
    --- | ---
    `abstract Graphics2D` | VolatileImage.`createGraphics()` Creates a `Graphics2D`, which can be used to draw into this `VolatileImage`.
    `Graphics2D` | BufferedImage.`createGraphics()` Creates a `Graphics2D`, which can be used to draw into this `BufferedImage`.

  - ### Uses of Graphics2D in javax.swing

    Methods in javax.swing with parameters of type Graphics2D
    Modifier and Type | Method and Description
    --- | ---
    `void` | Painter.`paint(Graphics2D g, T object, int width, int height)` Renders to the given `Graphics2D` object.

  - ### Uses of Graphics2D in javax.swing.plaf.nimbus

    Methods in javax.swing.plaf.nimbus with parameters of type Graphics2D
    Modifier and Type | Method and Description
    --- | ---
    `protected void` | AbstractRegionPainter.`configureGraphics(Graphics2D g)` Configures the given Graphics2D.
    `protected abstract void` | AbstractRegionPainter.`doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys)` Actually performs the painting operation.
    `void` | AbstractRegionPainter.`paint(Graphics2D g, JComponent c, int w, int h)` Renders to the given `Graphics2D` object.

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