# Uses of Package
java.awt

- Packages that use java.awt
  Package | Description
  --- | ---
  java.applet | Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context.
  java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.
  java.awt.dnd | Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI.
  java.awt.event | Provides interfaces and classes for dealing with different types of events fired by AWT components.
  java.awt.font | Provides classes and interface relating to fonts.
  java.awt.geom | Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry.
  java.awt.im | Provides classes and interfaces for the input method framework.
  java.awt.im.spi | Provides interfaces that enable the development of input methods that can be used with any Java runtime environment.
  java.awt.image | Provides classes for creating and modifying images.
  java.awt.image.renderable | Provides classes and interfaces for producing rendering-independent images.
  java.awt.print | Provides classes and interfaces for a general printing API.
  java.beans | Contains classes related to developing beans -- components based on the JavaBeans™ architecture.
  java.beans.beancontext | Provides classes and interfaces relating to bean context.
  javax.accessibility | Defines a contract between user-interface components and an assistive technology that provides access to those components.
  javax.imageio | The main package of the Java Image I/O API.
  javax.print | Provides the principal classes and interfaces for the JavaTM Print Service API.
  javax.swing | Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
  javax.swing.border | Provides classes and interface for drawing specialized borders around a Swing component.
  javax.swing.colorchooser | Contains classes and interfaces used by the `JColorChooser` component.
  javax.swing.event | Provides for events fired by Swing components.
  javax.swing.plaf | Provides one interface and many abstract classes that Swing uses to provide its pluggable look-and-feel capabilities.
  javax.swing.plaf.basic | Provides user interface objects built according to the Basic look and feel.
  javax.swing.plaf.metal | Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel.
  javax.swing.plaf.multi | Provides user interface objects that combine two or more look and feels.
  javax.swing.plaf.nimbus | Provides user interface objects built according to the cross-platform Nimbus look and feel.
  javax.swing.plaf.synth | Synth is a skinnable look and feel in which all painting is delegated.
  javax.swing.table | Provides classes and interfaces for dealing with `javax.swing.JTable`.
  javax.swing.text | Provides classes and interfaces that deal with editable and noneditable text components.
  javax.swing.text.html | Provides the class `HTMLEditorKit` and supporting classes for creating HTML text editors.
  javax.swing.tree | Provides classes and interfaces for dealing with `javax.swing.JTree`.

- Classes in java.awt used by java.applet
  Class and Description
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent Inner class of Component used to provide default support for accessibility.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer Inner class of Container used to provide default support for accessibility.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  MenuContainer The super class of all menu related containers.
  Panel `Panel` is the simplest container class.
  Panel.AccessibleAWTPanel This class implements accessibility support for the `Panel` class.

- Classes in java.awt used by java.awt
  Class and Description
  Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.
  AlphaComposite The `AlphaComposite` class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
  AWTEvent The root event class for all AWT events.
  AWTException Signals that an Abstract Window Toolkit exception has occurred.
  AWTKeyStroke An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
  BufferCapabilities Capabilities and properties of buffers.
  BufferCapabilities.FlipContents A type-safe enumeration of the possible back buffer contents after page-flipping
  Button This class creates a labeled button.
  Canvas A `Canvas` component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
  Checkbox A check box is a graphical component that can be in either an "on" (`true`) or "off" (`false`) state.
  CheckboxGroup The `CheckboxGroup` class is used to group together a set of `Checkbox` buttons.
  CheckboxMenuItem This class represents a check box that can be included in a menu.
  Choice The `Choice` class presents a pop-up menu of choices.
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent Inner class of Component used to provide default support for accessibility.
  Component.BaselineResizeBehavior Enumeration of the common ways the baseline of a component can change as the size changes.
  ComponentOrientation The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
  Composite The `Composite` interface, along with `CompositeContext`, defines the methods to compose a draw primitive with the underlying graphics area.
  CompositeContext The `CompositeContext` interface defines the encapsulated and optimized environment for a compositing operation.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer Inner class of Container used to provide default support for accessibility.
  ContainerOrderFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
  Cursor A class to encapsulate the bitmap representation of the mouse cursor.
  Desktop The `Desktop` class allows a Java application to launch associated applications registered on the native desktop to handle a `URI` or a file.
  Desktop.Action Represents an action type.
  Dialog A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
  Dialog.ModalExclusionType Any top-level window can be marked not to be blocked by modal dialogs.
  Dialog.ModalityType Modal dialogs block all input to some top-level windows.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  DisplayMode The `DisplayMode` class encapsulates the bit depth, height, width, and refresh rate of a `GraphicsDevice`.
  Event NOTE: The `Event` class is obsolete and is available only for backwards compatibility.
  EventQueue `EventQueue` is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
  FileDialog The `FileDialog` class displays a dialog window from which the user can select a file.
  FocusTraversalPolicy A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontFormatException Thrown by method createFont in the `Font` class to indicate that the specified font is bad.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Frame A `Frame` is a top-level window with a title and a border.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GraphicsConfigTemplate The `GraphicsConfigTemplate` class is used to obtain a valid `GraphicsConfiguration`.
  GraphicsConfiguration The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  GraphicsDevice The `GraphicsDevice` class describes the graphics devices that might be available in a particular graphics environment.
  GraphicsDevice.WindowTranslucency Kinds of translucency supported by the underlying system.
  GraphicsEnvironment The `GraphicsEnvironment` class describes the collection of `GraphicsDevice` objects and `Font` objects available to a Java(tm) application on a particular platform.
  GridBagConstraints The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
  GridBagLayoutInfo The `GridBagLayoutInfo` is an utility class for `GridBagLayout` layout manager.
  HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  ImageCapabilities Capabilities and properties of images.
  Insets An `Insets` object is a representation of the borders of a container.
  ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
  JobAttributes A set of attributes which control a print job.
  JobAttributes.DefaultSelectionType A type-safe enumeration of possible default selection states.
  JobAttributes.DestinationType A type-safe enumeration of possible job destinations.
  JobAttributes.DialogType A type-safe enumeration of possible dialogs to display to the user.
  JobAttributes.MultipleDocumentHandlingType A type-safe enumeration of possible multiple copy handling states.
  JobAttributes.SidesType A type-safe enumeration of possible multi-page impositions.
  KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
  KeyEventDispatcher A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
  KeyEventPostProcessor A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
  Label A `Label` object is a component for placing text in a container.
  LayoutManager Defines the interface for classes that know how to lay out `Container`s.
  LayoutManager2 Defines an interface for classes that know how to layout Containers based on a layout constraints object.
  List The `List` component presents the user with a scrolling list of text items.
  Menu A `Menu` object is a pull-down menu component that is deployed from a menu bar.
  Menu.AccessibleAWTMenu Inner class of Menu used to provide default support for accessibility.
  MenuBar The `MenuBar` class encapsulates the platform's concept of a menu bar bound to a frame.
  MenuComponent The abstract class `MenuComponent` is the superclass of all menu-related components.
  MenuComponent.AccessibleAWTMenuComponent Inner class of `MenuComponent` used to provide default support for accessibility.
  MenuContainer The super class of all menu related containers.
  MenuItem All items in a menu must belong to the class `MenuItem`, or one of its subclasses.
  MenuItem.AccessibleAWTMenuItem Inner class of MenuItem used to provide default support for accessibility.
  MenuShortcut The `MenuShortcut`class represents a keyboard accelerator for a MenuItem.
  MultipleGradientPaint This is the superclass for Paints which use a multiple color gradient to fill in their raster.
  MultipleGradientPaint.ColorSpaceType The color space in which to perform the gradient interpolation.
  MultipleGradientPaint.CycleMethod The method to use when painting outside the gradient bounds.
  PageAttributes A set of attributes which control the output of a printed page.
  PageAttributes.ColorType A type-safe enumeration of possible color states.
  PageAttributes.MediaType A type-safe enumeration of possible paper sizes.
  PageAttributes.OrientationRequestedType A type-safe enumeration of possible orientations.
  PageAttributes.OriginType A type-safe enumeration of possible origins.
  PageAttributes.PrintQualityType A type-safe enumeration of possible print qualities.
  Paint This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  PaintContext The `PaintContext` interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a `Graphics2D`.
  Panel `Panel` is the simplest container class.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  PointerInfo A class that describes the pointer position.
  Polygon The `Polygon` class encapsulates a description of a closed, two-dimensional region within a coordinate space.
  PopupMenu A class that implements a menu which can be dynamically popped up at a specified position within a component.
  PrintJob An abstract class which initiates and executes a print job.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  RenderingHints The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
  RenderingHints.Key Defines the base type of all keys used along with the `RenderingHints` class to control various algorithm choices in the rendering and imaging pipelines.
  Scrollbar The `Scrollbar` class embodies a scroll bar, a familiar user-interface object.
  ScrollPane A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
  SecondaryLoop A helper interface to run the nested event loop.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.
  SplashScreen The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.
  Stroke The `Stroke` interface allows a `Graphics2D` object to obtain a `Shape` that is the decorated outline, or stylistic representation of the outline, of the specified `Shape`.
  SystemColor A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
  SystemTray The `SystemTray` class represents the system tray for a desktop.
  TextArea A `TextArea` object is a multi-line region that displays text.
  TextComponent The `TextComponent` class is the superclass of any component that allows the editing of some text.
  TextComponent.AccessibleAWTTextComponent This class implements accessibility support for the `TextComponent` class.
  TextField A `TextField` object is a text component that allows for the editing of a single line of text.
  Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
  Transparency The `Transparency` interface defines the common transparency modes for implementing classes.
  TrayIcon A `TrayIcon` object represents a tray icon that can be added to the `system tray`.
  TrayIcon.MessageType The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.
  Window A `Window` object is a top-level window with no borders and no menubar.
  Window.AccessibleAWTWindow This class implements accessibility support for the `Window` class.
  Window.Type Enumeration of available window types.

- Classes in java.awt used by java.awt.dnd
  Class and Description
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Cursor A class to encapsulate the bitmap representation of the mouse cursor.
  HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  Insets An `Insets` object is a representation of the borders of a container.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.

- Classes in java.awt used by java.awt.event
  Class and Description
  ActiveEvent An interface for events that know how to dispatch themselves.
  Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.
  AWTEvent The root event class for all AWT events.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Window A `Window` object is a top-level window with no borders and no menubar.

- Classes in java.awt used by java.awt.font
  Class and Description
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.

- Classes in java.awt used by java.awt.geom
  Class and Description
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.

- Classes in java.awt used by java.awt.im
  Class and Description
  AWTEvent The root event class for all AWT events.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by java.awt.im.spi
  Class and Description
  AWTEvent The root event class for all AWT events.
  AWTException Signals that an Abstract Window Toolkit exception has occurred.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Window A `Window` object is a top-level window with no borders and no menubar.

- Classes in java.awt used by java.awt.image
  Class and Description
  BufferCapabilities Capabilities and properties of buffers.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GraphicsConfiguration The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  ImageCapabilities Capabilities and properties of images.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  RenderingHints The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
  Transparency The `Transparency` interface defines the common transparency modes for implementing classes.

- Classes in java.awt used by java.awt.image.renderable
  Class and Description
  RenderingHints The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.

- Classes in java.awt used by java.awt.print
  Class and Description
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.

- Classes in java.awt used by java.beans
  Class and Description
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by java.beans.beancontext
  Class and Description
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.

- Classes in java.awt used by javax.accessibility
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Cursor A class to encapsulate the bitmap representation of the mouse cursor.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  IllegalComponentStateException Signals that an AWT component is not in an appropriate state for the requested operation.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.imageio
  Class and Description
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.print
  Class and Description
  GraphicsConfiguration The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.

- Classes in java.awt used by javax.swing
  Class and Description
  Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.
  AWTKeyStroke An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
  BasicStroke The `BasicStroke` class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a `Graphics2D` object that has its Stroke attribute set to this `BasicStroke`.
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent Inner class of Component used to provide default support for accessibility.
  Component.BaselineResizeBehavior Enumeration of the common ways the baseline of a component can change as the size changes.
  ComponentOrientation The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer Inner class of Container used to provide default support for accessibility.
  Cursor A class to encapsulate the bitmap representation of the mouse cursor.
  DefaultKeyboardFocusManager The default KeyboardFocusManager for AWT applications.
  Dialog A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
  Dialog.AccessibleAWTDialog This class implements accessibility support for the `Dialog` class.
  Dialog.ModalityType Modal dialogs block all input to some top-level windows.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  FocusTraversalPolicy A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Frame A `Frame` is a top-level window with a title and a border.
  Frame.AccessibleAWTFrame This class implements accessibility support for the `Frame` class.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  GraphicsConfiguration The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
  HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
  IllegalComponentStateException Signals that an AWT component is not in an appropriate state for the requested operation.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  Insets An `Insets` object is a representation of the borders of a container.
  ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
  KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
  KeyEventDispatcher A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
  KeyEventPostProcessor A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
  LayoutManager Defines the interface for classes that know how to lay out `Container`s.
  LayoutManager2 Defines an interface for classes that know how to layout Containers based on a layout constraints object.
  MediaTracker The `MediaTracker` class is a utility class to track the status of a number of media objects.
  MenuContainer The super class of all menu related containers.
  Paint This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  Panel `Panel` is the simplest container class.
  Panel.AccessibleAWTPanel This class implements accessibility support for the `Panel` class.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.
  Window A `Window` object is a top-level window with no borders and no menubar.
  Window.AccessibleAWTWindow This class implements accessibility support for the `Window` class.

- Classes in java.awt used by javax.swing.border
  Class and Description
  BasicStroke The `BasicStroke` class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a `Graphics2D` object that has its Stroke attribute set to this `BasicStroke`.
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.BaselineResizeBehavior Enumeration of the common ways the baseline of a component can change as the size changes.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets An `Insets` object is a representation of the borders of a container.
  Paint This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.swing.colorchooser
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  MenuContainer The super class of all menu related containers.

- Classes in java.awt used by javax.swing.event
  Class and Description
  AWTEvent The root event class for all AWT events.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.

- Classes in java.awt used by javax.swing.plaf
  Class and Description
  AWTEvent The root event class for all AWT events.
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.BaselineResizeBehavior Enumeration of the common ways the baseline of a component can change as the size changes.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets An `Insets` object is a representation of the borders of a container.
  Paint This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Transparency The `Transparency` interface defines the common transparency modes for implementing classes.

- Classes in java.awt used by javax.swing.plaf.basic
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.BaselineResizeBehavior Enumeration of the common ways the baseline of a component can change as the size changes.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  GridBagConstraints The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
  Insets An `Insets` object is a representation of the borders of a container.
  ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
  LayoutManager Defines the interface for classes that know how to lay out `Container`s.
  LayoutManager2 Defines an interface for classes that know how to layout Containers based on a layout constraints object.
  MenuContainer The super class of all menu related containers.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.
  Window A `Window` object is a top-level window with no borders and no menubar.

- Classes in java.awt used by javax.swing.plaf.metal
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets An `Insets` object is a representation of the borders of a container.
  ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
  LayoutManager Defines the interface for classes that know how to lay out `Container`s.
  MenuContainer The super class of all menu related containers.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.swing.plaf.multi
  Class and Description
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.swing.plaf.nimbus
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
  Insets An `Insets` object is a representation of the borders of a container.
  LinearGradientPaint The `LinearGradientPaint` class provides a way to fill a `Shape` with a linear color gradient pattern.
  RadialGradientPaint The `RadialGradientPaint` class provides a way to fill a shape with a circular radial color gradient pattern.

- Classes in java.awt used by javax.swing.plaf.synth
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets An `Insets` object is a representation of the borders of a container.
  LayoutManager Defines the interface for classes that know how to lay out `Container`s.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.swing.table
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent Inner class of Component used to provide default support for accessibility.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer Inner class of Container used to provide default support for accessibility.
  Cursor A class to encapsulate the bitmap representation of the mouse cursor.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  MenuContainer The super class of all menu related containers.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

- Classes in java.awt used by javax.swing.text
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Component.AccessibleAWTComponent Inner class of Component used to provide default support for accessibility.
  ComponentOrientation The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Container.AccessibleAWTContainer Inner class of Container used to provide default support for accessibility.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Insets An `Insets` object is a representation of the borders of a container.
  MenuContainer The super class of all menu related containers.
  Point A point representing a location in `(x,y)` coordinate space, specified in integer precision.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.

- Classes in java.awt used by javax.swing.text.html
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Cursor A class to encapsulate the bitmap representation of the mouse cursor.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  Image The abstract class `Image` is the superclass of all classes that represent graphical images.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
  Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.

- Classes in java.awt used by javax.swing.tree
  Class and Description
  Color The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
  Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
  Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
  Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
  Font The `Font` class represents fonts, which are used to render text in a visible way.
  Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
  MenuContainer The super class of all menu related containers.
  Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.