Computer Graphics Research Group at the Department of Computer Engineering at Bilkent University conducts research on different aspects of computer graphics, such as human modeling and animation, dynamic 3D scene representations, physically-based modeling and animation, terrain and urban visualization.

Human Modeling and Animation

  • Motion control based on kinematics and dynamics techniques
  • Realistic rendering techniques for multi-layered human models
  • Facial modeling and animation
  • Hair simulation
  • Motion capture techniques
  • Crowd simulation

Physically-based Modeling and Animation
  • Interaction of deformable objects with rigid objects and environmental forces
  • Fluid simulation
  • Interaction of fluids with rigid and deformable objects
  • Graphical Processing Unit (GPU) based approaches

Dynamic 3D Scene Representations
  • Mesh simplification techniques
  • Mesh Saliency
  • View-dependent visualization techniques
  • Terrain and urban visualization
  • Stereoscopic visualization