CS465 COMPUTER GRAPHICS I
Instructor: Ugur Güdükbay (Room 403)
Office Hours: Tuesday 10:30-11:20, Thursday 09:30-10:20
Course Assistant: Sinan Sonlu (e-mail: email@example.com)
Assistant's Office Hours: Wednesday 10:30-12:30 (EA405). Other times by appointment with e-mail.
Monday 15:30-16:20 (EB-103), 16:30-17:20 (EB-103) (Spare Hour); Thursday 10:30, 11:20 (EB-103), 11:30, 12:20 (EB-103)
Course Homepage: http://www.cs.bilkent.edu.tr/~gudukbay/cs465/
Please visit the course homepage frequently to see the
announcements about the course and assignments.
To provide the students with a theoretical and practical knowledge of
computer graphics techniques, including the following:
Learn the basic rendering pipeline and rasterization (line drawing, clipping, polygon filling etc.) algorithms.
- Learn the basic two dimensional and three dimensional
transformations and apply them as a modeling tool for constructing
- Learn hierarchical modeling and apply it to model and animate articulated structures, such as humans and robots.
- Learn basic rendering techniques and apply them to generate photorealistic images of three dimensional scenes.
- Learn basic geometric modeling techniques for modeling curves, surfaces, and solids.
- Learn three dimensional viewing and projection techniques and
apply them to generate two dimensional images of three dimensional
- Design and implement a simple drawing program to apply various concepts learned in the class.
- Design and implement a hierarchical modeling program to model and animate articulated structures.
- Design and implement a program to implement a simple geometric
modeling and rendering tool to model geometric objects and display them
in wireframe, shaded and textured forms.
- Graphics Systems and Models
- Graphics Programming
- Geometric Objects and Transformations
- Lighting and Shading
- Rasterization: From Vertices to Fragments
- Discrete Techniques
- Modeling and Hierarchies
- Curves and Surfaces
- Advanced Rendering
Edward Angel and Dave Shreiner, Interactive Computer Graphics, A Top-Down Approach with WebGL,
Seventh Edition, Addison-Wesley 2015.
Course Lecture Slides (7th Edition: Shader-based WebGL) . (Only accessible within Bilkent University).
Course Lecture Slides (6th Edition: Shader-based OpenGL). (Only accessible within Bilkent University).
Other Texts and Sources
Edward Angel and Dave Shreiner, Interactive Computer Graphics: A
Top-Down Approach with Shader-Based OpenGL, 6th Edition, Addison-Wesley,
- D. Hearn, P. Baker, and W. Carithers, Computer Graphics with OpenGL, 4th Edition, Prentice Hall, 2011.
- F. Hughes, A. van Dam, M. McGuire, D. F. Sklar, J. D. Foley,
S. K. Feiner, K. Akeley, Computer Graphics: Principles and Practice, 3rd
Edition, Addison-Wesley, 2014.
- David F. Rogers, Procedural Elements for Computer Graphics, 2nd edition, McGraw-Hill, 1998.
- David F. Rogers and Alan Adams, Mathematical Elements for Computer Graphics, McGraw-Hill, 1990.
Midterm (20 %), Final (20 %), Programming Assignments (60 %)
There will be three programming assignments that must be done individually.
You must use Web GL or Shader-based OpenGL on PCs (with Visual C++).
For other languages/platforms, you have to set up your own
environment and make necessary arrangements for the demonstrations.
Thursday September 01 14:01:24 EET DST 2021