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CS466 Project Topics

Ahmet Serhat Tekin, Hatun Kardelen, Muzaffer Akbay
Articulated Figure Animation: Logical extensions to the implementation of modeling and animation of articulated figures. The students will implement the upper body muscles using geometric shapes, such as ellipsoids, animate the motion (elongation/ contraction) of muscles, and use these muscle behaviors for the realistic modeling and animation of the human upper body (torso). The students are supposed to use a sophisticated spine and model and animate some organs, like lungs, etc. They will demonstrate their implementation by using respiratory behaviours and realistic deformations of the human torso.

Ismet Zeki Yalniz, Erkan Okuyan
L-systems for plant generation: Improving an existing software for plant generation. The software uses L-systems (Lindenmayer systems) to generate trees, flowers, and other botanic structures. L-systems are grammars similar to Chomsky (context sensitive) grammars. They generate strings which are interpreted by a graphics interpreter to generate trees, flowers etc. The system currently works. However, needs some improvements like, modeling and animation of the plant growth, generation of different tree and flower like structures which are not generated using L-systems up to now, and improving the user interface for the software. Also, some other improvements like interacting with the environment or with each other when the plants are growing. An alternative is to implement a synthetic topiary (garden) with lots of trees, flowers, etc.

Hilal Zitouni and Baris Korkut
View-dependent visualization in urban scenery: This project will be in the form of adding new modules to an existing view-dependent visualization system. The students are supposed to extend the existing implementation of production of building models using shape grammars and use these building models to generate virtual city models. Finally, the city models will be visualized by using an existing urban visualization system. Thus, the students are also supposed to convert their city models to the format understood by the urban visualization system. Possible extensions are developing new rules for building production, generating building models of different architectures, such as mosques, churches, palaces, etc.

Hakan Yilmaz and Osman Alpay
Articulated Figure Animation: Implementation of modeling and animation of an articulated figure. We will define a articulated human figure of acceptable complexity and use IKAN software developed in University of Pennsylvania or 3ds MAX for the analytical solution of inverse kinematics problem. We will display antropometrically correct human figures and animations such as lifting loads in a dynamically realistic way, ladder climbing, different walking behaviors.
2 Persons
Improving an existing animation system for shadow play (Karagoz): The project requires putting together a couple of pieces of the software together to make it a tool for Shadow Play, like hierarchy editor, animation tool etc. Then, the project should be used to produce a realistic animation of the shadow play (according to a complete scenario). The project will be ported to the SGI Octane Workstation at the end.

2 Persons
Deformation of a generic face model for modeling and animating face models of individualsr: At the end, the project should be ported to SGI Octane Workstation.

Project Requirements




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Ugur Gudukbay
Mon Jan 28 15:27:07 EET 2006