ANIMATION OF DEFORMABLE MODELS Ugur Gudukbay and Bulent Ozguc Bilkent University Department of Computer Engineering and Information Science Bilkent, 06533 Ankara, Turkey Tel: (90) (4) 2664040 Ext. 2091 Fax: (90) (4) 2664126 E-mail: {gudukbay, ozguc}@bilkent.bcc.edu Abstract - Although kinematic modeling methods are adequate for describing the shapes of static objects, they are insufficient when it comes to producing realistic animation. Physically-based modeling remedies this problem by including forces, masses, strain energies and other physical quantities. In this paper, we describe a system for the animation of deformable models. The system uses the physically-based modeling methods and the approaches from elasticity theory for animating the models. Two different formulations, namely the primal formulation and the hybrid formulation, are implemented so that the user could select the suitable one for an animation depending on the rigidity of the models. Collision of the models with impenetrable obstacles and constraining model points to fixed positions in space are implemented for use in the animations.