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@InProceedings{ZellmannEtAl22,
title = {{Hybrid Image-/Data-Parallel Rendering Using Island Parallelism}},
author = {Stefan Zellmann and Ingo Wald and Joao Barbosa and
Serkan Demirci and Alper Sahistan and U{\^g}ur G{\"u}d{\"u}kbay},
booktitle = {Proceedings of the IEEE 12th Symposium on Large Data Analysis and Visualization},
pages = {1--10},
year = {2022},
month = {6 December},
editor = {Johanna Beyer and Steffen Frey and Paul Navr{\' a}til},
series = {LDAV '22},
publisher = {IEEE Computer Society},
address = {Washington, DC, USA},
bib2html_dl_pdf = "http://www.cs.bilkent.edu.tr/~gudukbay/publications/papers/conf_papers/Zellmann_Et_Al_LDAV_2022.pdf",
bib2html_pubtype = {Refereed Conference Papers},
bib2html_rescat = {Computer Graphics},
pdf = {https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9966396&tag=1},
url = {https://ieeexplore.ieee.org/document/9966396},
ee = {https://doi.org/10.1109/LDAV57265.2022.9966396},
abstract = {In parallel ray tracing, techniques fall into one of two camps: image-parallel techniques
aim at increasing frame rate by replicating scene data across nodes and splitting the
rendering work across different ranks, and data-parallel techniques aim at increasing
the size of the model that can be rendered by splitting the model across multiple ranks,
but typically cannot scale much in frame rate. We propose and evaluate a hybrid approach
that combines the advantages of both by splitting a set of N x M ranks into M islands of
N ranks each and using data-parallel rendering within each island and image parallelism
across islands. We discuss the integration of this concept into four wildly different
parallel renderers and evaluate the efficacy of this approach based on multiple different data sets.}
}