View Dependent Refinement of Polygonal Meshes

Here, you can see some animated view-dependent refinement examples. Green lines describes the viewing frustum according to a phantom camera, to demonstrate the view dependent refinement process. If the user does not spawn a phantom camera, the refinement process is done with respect to the normal camera whose image plane is the whole window.

These visualizations are generate using the system described in the following paper:

Uğur Güdükbay, Okan Arıkan, Bülent Özgüç, "Visualizer: A Mesh Visualization System using View-dependent Refinement", Computers & Graphics, Vol. 26, No. 3, pp. 491-503, 2002.