CS491-492 Senior Design Projects for 2013-14 | ||
Project | Jury members | Description |
SocioDiary | C. Alkan | Our Project is going to be a mobile application for Android users. With this application we will provide a diary and a social networking platform for users. In diary, users can share the important things that they have done on the current day with their photos. Thus, users can bring back their old memories and share nice moments. In addition to, mobile application, web site of our program will be in use for users to access from computers. |
by M. Said Atabay, F. Aytaç, B. Bayraktar, O. Uysal, D. Yüksel | B. Gedik | |
Ö. Taştan | ||
B. Adak | ||
CMPS101 | C. Alkan | CMPS 101 [abbreviation of CAMPUS 101] is a
mobile application that supports the orientation of first-year college
students and erasmus-exchange students along with the short time visitors at
the Bilkent University. The application provides several features to help the
newcomer students to cope with university life CMPS101 includes information about transportation, sports and social activities, cafes&restaurants and it helps users to plan their time effectively. Purpose of CMPS101 is to develop a mobile application for students and short-term visitors of Bilkent University to help them manage their time and budget by suggesting activities. The system aims to consider user-specified constraints and provide optimal suggestions for the user. |
by M.Çelik, S. Kaya, M. Tarcan, C.O. Yücel |
H. Ferhatosmanoğlu | |
B. Gedik | ||
B. Adak | ||
DayCept | C. Alkan | Daycept is a mobile social platform. It has a
"concept based" principle. Users will share their opinions by brief writings, photos or links (like YouTube) about a pre-determined concept. Daycept will have 3 concepts per day for 8 hours . Concepts can change momentarily depending on sudden and trending events. Users won't be able to see the content after every concept is expired because feed will be cleared periodically for new concepts. Every user will have a profile page and be able to "up" other user's shares about the current concept. This platform will be a good place to take the pulse of various concepts' effect on people. |
by S. Bulca, H. Koptagel, Y. Küçük, C. Uludağ | H. Ferhatosmanoğlu | |
Ö. Taştan | ||
C. Özkan | ||
Smartvote | C. Alkan | The project is an electronic voting system for smartphones which will allow users to vote on issues that have been put to vote. The main emphasis of this project is to ensure security and privacy while providing uniqueness, i.e., even the people who can access the database of the system should not be able to see the votes of individual users and the users should be able to vote only once. The initial target user group of this project is Bilkent University members. This project can be used to put lecture related issues to vote by instructors, get feedback from students about the club activities by student clubs or open any Bilkent related issue to discussion by the warden or students. However, as the project develops and becomes mature enough, it is aimed to present this project to government institutions so that the project can be used for country-wide or local referendums. |
by A.E.Başak, A.M. İleri, C. Orhan |
U. Doğrusöz | |
İ. Körpeoğlu | ||
B. Güngören | ||
Betcha! | C. Alkan | It will be a mobile application. Our project is mainly creating a social platform which people can bet with their friend and can publish these bets to their contacts on the program and also using platforms like facebook, twitter and foursquare. People can share their photos or videos about the bets with their friends. Their friends can interact with them with their comments. |
by G. Akbulak, C. Akın, M. Durmuş, F. Karataş | F. Can | |
T. Çapın | ||
A. Buğdaycı | ||
On Fire | F. Can | By the enhancement of Smart Phones and Internet speed, users can get any information when they need it. However, because of the information pollution, it is very hard to get exact information about something. Especially, in social media there is too much misleading information that leads misconceptions. Our project aims to solve this problem on location-based social media.As a solution of this problem, our senior project will be a mobile application that allows users to see what is happening in a place in a particular moment by video sharing with social media integration from both users and owner of the place. Due to the videos is best way to give some idea about a place; users could not mislead by other users. |
by B. Şahin, B. Şahin, B. Şansal, S. Şirin, B. Uluğ | T. Dayar | |
H. Ferhatosmanoğlu | ||
S. Köse | ||
Clothy |
F. Can | For our senior project, we aim to design and
implement a system for mobile devices which provides a brand new shopping
interface for the customers of a single clothing company. Using a simple
program, users will be able to shop from the company’s database, synchronize
new items with their virtual wardrobe interface, receive badges and gain
awards and lastly will be able to share their status in the social
networks. |
by C. Bayar, O. Dülgeroğlu, A. Z. Ertin, G. D. İnan, Ö. Koç | T. Çapın | |
Ö. Ulusoy | ||
M. Kasap | ||
Says | F. Can | All people have moments when they need a view
different than theirs, their families’ and friends’. For those moments,
people need a widespread view that is shared among other people, a view that can taken to be the common
sense. Our purpose is to design a mobile application that will provide a
social platform which will enable you to acquire such a view on the go. Imagine you need an opinion about which smartphone you should buy. No problem; just ask away and the society will help you choose between an iPhone or an Android device. Or image that you have a discussion on the traditions of your society with one of your friends. Why not just ask the society what they think? Our application will provide the opinion of the crowd, the consensus of the community on any subject that you choose. With this application, the society is at your service whenever you need. |
by D. Arsan, B. Bırasoğlu,V. Gül, H. Karaca | B. Gedik | |
H. A. Güvenir | ||
A. Aktay | ||
SIGNO | T. Çapın | From the beginning of childhood, hearing-impaired individuals experience so much trouble in terms of learning to read and many of them continue to have reading comprehension difficulties into adulthood. Because of the that obstacle, these individuals are in need of the assistance of the narrator, who generally appears at the right-bottom of the screen and uses body language to describe what happens, in order to follow news, cartoons, tv series and movies. SIGNO is a mobile program converting written documents of the specific visual media program to the face and body animation which takes on the task of the narrator by using universal sign language notation. |
by H. A. Dönmez, G. İpekkan, B. Pekçağlıyan, F. Sevgili | U. Güdükbay | |
B. Özgüç | ||
M. Kasap | ||
SOme - SocialMe | T. Çapın | The project to be presented will be a social platform developed as mobile and web application. In the first place, our goal is to develop this social platform for Android devices, however iOS and Windows Phone OS versions are considered to be added in the future. The starting point of our project is to reintegrate people who know each other at outdoor places like restaurants, cafes, theaters and so on. It is a fact that some social platforms limit people’s outdoor social activities by making a connection between people only through Internet, and therefore we believe our project will decrease the rate of this situation. To be more concise, users can be notified by places that arrange various events and, after notification users are able to make reservations for these events. Furthermore, users can arrange such private events and manage these events over this platform. |
by
B. Aladağ, M. Berksan, N. O. Kaya, S. Öcal, F. Şirin |
C. Alkan | |
H. Ferhatosmanoğlu | ||
S. Yüksel | ||
Let's Travel | T. Çapın | The project name is 'Let's Travel'. It is a social sharing application which has a theme of travelling of people. The application will be served on mobile platforms. Main purpose of the project is provide users to arrange their trips and share their trip plans and to get notified about other's travels easily. Every user will have a profile contains some basic personal info and media in terms of their trip list, trip plans and media that contains GPS tagged photos about a place, favorite playlist, books, magazines and photos galleries about users' trips. The information flow will work like twitter. The project will be completed in probably 3 stage that handles the fundamental infrastructure for social interaction of users at first and covers all other stuff in the next stages. |
by S. Ergin, M. B. Şenel | C. Aykanat | |
F. Can | ||
M. Kasap | ||
DAKTILLO | T. Çapın | Have you ever imagined a book which is written by the whole community? Daktillo is a platform which is available in the web and the mobile that aims to gather people who are ambitious about writing. It enables the writers to create a story together, express their ideas independently and work their imagination. Everyone can direct a story to a way that as they imagine. They can continue the story by writing a part of the it and also can vote the parts written by others. The parts which get the highest vote will create the next parts of the story. Eventually, a colloborative story will be build by the Daktillo members. Daktillo also aims to provide a real book to the passionate literature lovers. |
by S. Akar, M. Ayyıldız, R. O. Giray, B. Özarslan, T. Türkaslan | V. Akman | |
B. Özgüç | ||
Ç. Çivici | ||
TweetCat | B. Gedik | In TweetCat our aim is to provide Twitter users with a simpler, cleaner and more personalized user experience. Twitter users generally follow a lot of accounts which makes their timelines really messy and people do not bother with reading every tweet. Our solution is based on the idea that every tweet does not share the same content and users are not interested in every content. So through categorizing the tweets according to their content we can improve the user experience. We think that categorization of tweets is an effective way to provide a neater and simpler experience. |
by E. Aydın, A. E. Erdoğan, A. Yıldırım | H. Ferhatosmanoğlu | |
Ö. Öztürk | ||
M. Sakalsız | ||
Haberin Olsun | B. Gedik | Haberin Olsun will collect news from websites of newspapers into own application interface. Our application will categorize topics of news such as technology, sports, movies, etc. Users can organize these heading according to their interests. We plan to build our application in android platform because the fact that smart phones are widely used today and the useful applications make the life easy and fun for the users. |
by A. Kömürcü, İ. Küçükyavuz, H. A. Saylar, D. Tetik, N. Uzel | C. Alkan | |
F. Can | ||
M. Sürav | ||
EvdeNeVar | H. A. Güvenir | Our purpose is to create a website that allows users to not only view the already existing recipes but also add their own recipes, thus creating an interactive environment rather than a recipes catalogue. Using the system, users will be able to search for appropriate recipes by ingredients they have in the home. In addition to the simple searches, they can also make comments on other users’ recipes, give points to specific recipes according to their assessment and add video or photographs of their own recipes. |
by S. Arslan, A. D. Çelikel, İ. Dağlıoğlu, Ç. P. Ergun, O. Tunçel | H. Ferhatosmanoğlu | |
Ö. Taştan | ||
S. Karakaya | ||
e-sandık | H. A. Güvenir | “e-sandik” is a safe and reliable polling system, that will help the local governments to make decisions. It will take the address information of the user with the help of Turkey’s e-government applications and inform him about the polls about his area. The polls will be available for a time interval determined by the local authority and after this time passes, the results will be sent to the local administrators. |
C. Cav, D. Krılıdoğ, Y. Merpez, O. Yılmaz | C. Alkan | |
Ç.G. Demir | ||
H. Arslan | ||
ShareWood | H. A. Güvenir | By this service, our aim is providing a platform
where individuals can donate their goods via
a needy database. The system makes donation easier as it collects the
picks from benefactor and delivers to needy people. The service begins with a
personal account which is related to governmental identification number and
'e-devlet' password. Each user has their own profile on this service and the
list of what goods are donated by the user are listed. The donated goods include
clothes, furniture, books and toys. The donator selects the item type on the
list, gives her address in order to hand in the goods and enters the
available time period. The goods are handed in by city hall employees at that
time period from the address and delivered to the people who are in want of
the goods. The people in need are registered by city hall employees according
to monthly income of the family. These families prove their income and their
need to city hall in order to have a chance to get the donation. The match
between donated item and the people to donate is done by using match system
in the service. The system has two lists: One of the list includes the list
of all donated items and the other list includes the name of people in need
and their addresses. Family to donate is selected according to the distance
between donator and the family in need. The donated item delivered to nearest
family as they need that donated item. “Meeting Point” is an area in the
system where the helpfulness events are announced. Events are voluntary
works, fairs and social activities. There are two options to list the events;
one is by distance which is listed as nearest event at the first order and
the other by recommended events as similar types of events are listed in the
first order. The user selects the event and mark as he/she is
attending. |
by N. D. Erkınay, M. Sezer, O. Söyler, E. Şay, D. Yarka | İ. Körpeoğlu | |
Ö. Taştan | ||
H. Çomak | ||
Thumb a Ride! | H. Ferhatosmanoğlu | Thumb A Ride! will be designed and implemented for university students at first in order to see if the system functions safely. To register to system, user has to be student and has to have a university mail domain at that moment. If one go to his university from his house, he basically opens a request involved his origin and final destination. While that request is alive, a driver notifies the system that he is going to school from his house. Now, if destination of both driver and passenger are matched, the system notifies both of them, driver notified with the information of passenger’s location, passenger notified with driver’s location, license plate and estimated time that when will driver arrive there. |
by F. B. Aslan, F. A. Duman, S. T. Önder, Ö. Özdoğan, O. Şahindur | C. Aykanat | |
B. Gedik | ||
B. Adak | ||
Brain Candy | İ. Körpeoğlu | Brain Candy is an application that enables effective learning of a subject. The user can enter whatever they want to learn together with their schedule. According to this data Brain Candy reminds when the user should repeat the subject. This way the user will be able to learn more effectively. Brain Candy can also provide the theoretical improvement graphic of the user according to this repeating mechanism. The graphic shows the status of learning of the user. Brain Candy can also be used for group learning systems, such as in a university level lectures. The material will be provided by the instructor and students are the ones that repetition mechanism works for. Brain Candy can be used through the web page or as an application for Android OS. |
by P. Biltekin, H. Göz, D. Güley, S. Ok, D. Turan | H. Ferhatosmanoğlu | |
Ö. Taştan | ||
A. Aktay | ||
Kividi | İ. Körpeoğlu | Kividi
is a software system that allows users to create interactive videos and use
them for communities especially schools. The purpose of such a system is
creating more interactive presentations, commercials and exercises for
students or aimed viewers. The main basic idea of the system is that users
would be able to interact to issue on videes with questions, information
bubbles, links or images. Kividi is being implemented for Fatih Project which aims to provide android tablet computers to all elementary and highschool students with education specified applications for educational purposes. As planned, Kividi will be one of the strongest application of them because of its benefits about supporting interactivity for educational videos to students. Kividi also can be used for commercial and information purposes for other issues. Any company can add links, commercial images, information on any videos with Kividi. |
by E. Agah, E. Akbaba, R. Bayram, A. Konaç, İ. Palamut | U. Güdükbay | |
Ö. Ulusoy | ||
M. Surav | ||
SmartStore | İ. Körpeoğlu | SmartStore is a mobile 3G android application that works with “Smallcell (Femtocell)” technology and it is also available for computer platforms. It informs people about promotions of store when they are in the drafting zone of the femtocell. Femtocell monitors and counts incoming and outcoming customers before and after announcing promotions and acquaints shop owner via SmartStore application. These promotions are announced with discrimination of gender. Besides, Smallcell inspects the shopfloors and if they go out of the store more than some time such as 10 minutes, SmartStore posts a notice to the shop owner. Shop owners who are users of SmartStore will take advantage of reaching information about behaviours of personnels and results of promotions fastly. Also, shoppers who uses SmartStore will be informed about all promotions effortlessly. |
by M. U. Acar, Ö. Bozdağ, F. N. Kuşçuoğlu, B. Özcan, B. Yeşil | U. Güdükbay | |
Ö. Ulusoy | ||
İ. Özcan | ||
Psyche | B. Özgüç | As our senior project, we decided to build a
psychological survival horror game by using the Unity game engine. We’ll try
to implement a game which uses some general phobias of people in a script
that is written by us.As atmosphere is the most important thing for a horror
game, our innovations will try to enhance the experience and the realism of
the game. The first thing that we’ll
try to implement is a dynamic use of a microphone in the game. The player can
actually talk, scream or even inhale and exhale in the game. This will give
us the chance to innovate a dynamic emotion reaction system in the game in which the creatures
and the game itself will react to the player’s emotions directly to enhance
the psychological horror part of the game. The player wil need to stay calm
mostly in the game despite the disturbing images and sounds which we believe
can elevate the general tension of the game. To enhance the atmosphere of the
game even more, we’ll try to implement the game by embedding it to a device
known as Oculus Rift-which is a glass that can make the game 3d and right in
front of the player’s face,still in prototype- that will augment the reality
and fear factor even more.In addition to that, to ensure the realism of the
game, we’ll use Maya and Zbrush softwares to create quality images. In the
game the player may be able to use a flashlight which we’ll implement it to a
real flashlight that the player can use while navigating in the game to
augment the innovation factor in the game even more. Lastly sounds area
crucial part in a horror game, that’s why we’ll try to implement a system in
which sounds will be echoed dynamically by calculating the room that the
sound is created. Another thing we’ll
try to do is to have a fear system which will dynamically change the music’s
intensity by the player’s situation at that time. All the music and sounds
will be created by us in a studio environment to have a solid and valid sound
design for the game. To sum up, as our senior design project we’ll try to
implement a solid and disturbing horror game which will try and benefit the
technology fully,with some innovations that we believe that can enhance the
atmosphere and the fear factor a lot. |
by C. Sarıca, A. Sayal, N. Tajeli, G. Uyanık | T. Çapın | |
U. Güdükbay | ||
C. Çimenbiçer | ||
Cavein Deep | B. Özgüç | Cavein Deep is a first-person physics based puzzle game. The puzzles rely on a combination of realistic rigid body fracture and exploration of environment to create a dynamic and unfamiliar game atmosphere. The player must use the power of the runes to shatter the obstacles on his way while avoiding the spirits that chase him. In order to do so, player needs to exploit the hints given by the ancient hieroglyphs. The outline of the plot is as follows: The protagonist is on an archaeological expedition to a recently uncovered cavern that contains hints to an extinct civilization. After a cavein, he is separated from the rest of the group and must find his way back to the surface as he realizes he is not alone. Will he be able to breach his way through the vast network of caverns or will he just go deeper? |
by
D. Akyol, B. Çakıcı, C. Koçkan, U. Özgür, Ö. Sarı |
T. Çapın | |
U. Güdükbay | ||
A. Yavuz | ||
Wonderer The Game | B. Özgüç | Our project is a platformer game which focuses on the usage of adaptive AI in order to solve puzzles. The game will be based on DirectX and we will write our own game engine. |
by
S. Akbaş, E. Avc, A. K. Sungur, E. Topak |
T. Çapın | |
U. Güdükbay | ||
A. Yavuz | ||
iNews | Ö. Öztürk | EveryNews is a kind of news broadcaster where everybody can broadcast their own news and these news can be related everything. In this system, every user is a kind of reporter that makes news about everything that he/she would like to take attention. Specifically, end users can create a tag and he/ she can produce news under it. As an example, somebody can create a tag namely “news from Emek Mahallesi” and he can share some news and something from his perspectives related to Emek Mahallesi. It can be about everything, sports, local issues, politics etc. |
by M. Buyukozkan, H. O. Demir, S. E. Kurt | U. Güdükbay | |
Ö. Ulusoy | ||
M. Sakalsız | ||
“Şehir Rehberi” | Ö. Öztürk | “Şehir Rehberi” mobile application will include information about cities in TURKEY. For the base city in this application, we select Ankara. The application architecture will allow the developer to add cities to the application later from the web. For Ankara selection, we are going to give the information about Ankara to the client. For example; from the event guide, the client will find big events that will take place at Ankara at that period. From place guide; the client will reach list of places that s/he can visit and sightsee. S/he can also learn how s/he can go there; with bus, metro or taxi. With the navigation feature, the client will always know where s/he is at that time.In the application, there will be list of hospitals, schools, state buildings etc. These locations will be listed from the nearest one to farthest one. The list of hotels and restaurants will be included in the application too. The client can find the comments and rates for a hotel or restaurants, and from the application s/he can also give rates and make comments too. Besides the tourists, people who live in that place will also benefit from this application in order to get any information about that city. |
by S. Çayır, M. Çiçek, M. T. Yıldırım | İ. Körpeoğlu | |
B. Tekinerdoğan | ||
İ. Sunay | ||
NAPSAK | Ö. Öztürk | Our project is a new social event planner for Android mobile phones focused to serve groups of people who need to dynamically organize events with their social environments. The main purpose of this application is to actively inform the people who are involved in a specific event when a possible change in the event occurs.Our application will also allow users to actively send messages to their customized groups, however it will most basically serve as an event planner for the desired group. With the dynamic features we plan to include, such as voting systems to change the properties of an event, or tracking the current location of a person who uses this application, this project will be an all-in-one suite providing the best solution for organizing long and short term events for varying range of groups. |
by F. Atik, M. C. Boysan, E. Büyüktuna, G. Yılmaz | İ. Körpeoğlu | |
B. Tekinerdoğan | ||
B. Güngören | ||
Techno-Analyzer | Ö. Taştan | This project involves an Android application which aims to analyze electronic devices by their performances/prices and returns some advices in terms of user's criteria. The analyzer asks user to give his/her criteria such as budget, purpose on use, online shopping, etc. and then filters the possible results in terms of the user's criteria and their performance/price ratios. Performances of those devices are as important as the prices, so a high level analyzing is required. |
by
C. Akbaba, K. T. Gülsoy, E. Güney, C. Öncel |
C. Alkan | |
Ö. Ulusoy | ||
S. Yüksel | ||
TestBulutu | B. Tekinerdoğan | The product is expected to be a tool for students and teachers to get in touch in classes very easily by making use of the smartphones, tablets, smart boards and desktop computers. It is a platform which the teacher takes the control and sends some questions to students via his computer or tablet or smart board. Then he can assess the success of the class, give personal audits to students and track their status. |
by H. Akar, B. Coşkuner, S. Özdemir | D. Davenport | |
Ö. Öztürk | ||
A. Buğdaycı | ||
Bilstream | Ö. Ulusoy | Bilstream is a platform for Bilkent students where they can exchange notes about courses. It leverages user profiles, containing their needs and offers together with some complex algorithms to match the users to contact and provide a very nice interface to perform information trade. Students are also able to create surveys. Another feature of the website is the rating system. Ratings of users will also be used while matching them. |
by G.E. Derebaşoğlu, G. Kale, H. Taşan, Ç. Şahin | F. Can | |
H. Ferhatosmanoğlu | ||
M. Surav |