SEMINAR

 

ABSTRACT

Türker Yılmaz

M.S. in Computer Engineering

Supervisor: Assist. Prof.Dr. Uğur Güdükbay

June 19, 2001

 

Fast Stereoscopic View-Dependent Visualization of Terrain Height Fields

 

Visualization of large geometric environments has always been an important problem of computer graphics. In this thesis, we present a framework for the stereoscopic view-dependent visualization of large scale terrain models. We use a quadtree based multiresolution representation for the terrain data. This structure is queried to obtain the view-dependent approximations of the terrain model at different levels of detail. In order not to loose depth information, which is crucial for the stereoscopic visualization, we make use of a different simplification criterion, namely distance-based angular error threshold. We also present an algorithm for the construction of stereo pairs in order to speed up the view-dependent stereoscopic visualization. The approach we use is the simultaneous generation of the triangles for two stereo images using a single draw-list so that the view frustum culling and vertex activation is done only once for each frame. The cracking problem is solved using the dependency information stored for each vertex. We eliminate the popping artifacts that can occur while switching between different resolutions of the data using morphing. We implemented the proposed algorithms on personal computers and graphics workstations. Performance experiments show that the second eye image can be produced approximately 45 % faster than drawing the two images separately and a smooth stereoscopic visualization can be achieved at interactive frame rates using continuous multi-resolution representation of height fields.

Keywords: Stereoscopic visualization, terrain height fields, multiresolution rendering, quadtrees.

 

The Seminar will be on June 19, 2001, at 10:00

in EA502