Department of Computer Engineering
S E M I N A R
Human Body Animation
Realistic human body animation is a challenging area. If we create virtual humans we can use them in film industry, simulation applications, etc. Human body animation task can be divided into two tasks, first motion control and secondly realistic skin deformation and rendering. Two methods can be used for motion control: Kinematics and Motion Database. We will investigate these methods in this seminar presentation.
DATE: April 3, 2006, Monday@ 15:40
PLACE: EA 409