Department of Computer Engineering
S E M I N A R
Creating Crowd Variation with Psychological Factors
Computer Engineering Department
Simulating the behavior of animated virtual crowds has been a challenging task for the computer graphics community. The semantics underlying the motion of real crowds should be studied extensively in order to achieve realistic behavior in virtual ones. Psychology studies human nature so that salient behavior characteristics may be captured. There has been extensive research on incorporating psychological models into the simulation of autonomous agents. In the present study, however, we are not interested in the psychological state of an individual per se but the incorporation of a psychological model into large groups of people. We thus examine, by changing the parameters, how groups of people with different characteristics interact with each other, and accordingly, how the global crowd behavior is influenced. We describe a crowd taxonomy based on the literature and simulate the different types of crowds given in the taxonomy. We describe a plausible mapping from psychological factors to the nominal behavior types and analyze the overall emergent crowd behaviors.
DATE: 2 March, 2009, Monday@ 15:40
PLACE: EA 409