Bilkent University
Department of Computer Engineering


Real-time fur rendering, simulation and physical effects


Sinan Arıyürek
MSc Student
Computer Engineering Department
Bilkent University

Fur is one of the important visual aspects of animals and it is quite challenging to model it in computer graphics. This is due to rendering and animating high amounts of geometry taking excessive time in our personal computers. Thus in computer games most of the animals are without fur or covered with a single layer of texture. But these current methods do not provide the reality and even the rendering in the game is realistic the fur is omitted. There have been several models to render a fur, but the methods that incorporate rendering are not in real-time, on the other hand most of the real-time methods omit many of the natural aspects , such as; texture lighting, shadow and animation. Thus the outcome is not suffi cient for realistic gaming experience. In this thesis we propose a real-time fur method that can be used on 3D objects. Moreover, we demonstrate how to; render, animate and burn this realtime fur.


DATE: 07 September, 2012, Friday @ 10:00