Department of Computer Engineering
CS 590 SEMINAR
Using Saliency in Crowd Simulations
Computer Engineering Department
Crowd animation is a topic of high interest which offers many challenges. One of the most important is the trade-off between rich, realistic behaviors and computational costs. To this end, much effort has been put into creating variety in character representation and animation. However, attention behaviour of the characters is still lacking realism. To solve this problem, we offer a method that combines crowd animation and saliency. In our work, we are trying to create a framework for crowd animations that will simulate gaze behaviours of the characters realistically.
DATE: 09 November, 2015, Monday @ 15:40