Tolga Çapın’s Publications

 

 

Updated: 5 September 2011

 

 

Published Book

  • T. Çapın, I. Pandzic, N. Magnenat-Thalmann, D. Thalmann, Avatars in Networked Virtual Environments, John Wiley and Sons, 1999.

 

Granted and Pending Patents

 

  • USPTO Patent 7,064,760. Method and apparatus for extending structured content to support streaming, Çapın, Tolga K.; Balcisoy, Selim S. (filed 2003, granted June 2006).
  • US Patent 6,624,769. Apparatus, and associated method, for communicating content in a bandwidth-constrained communication system, Oktem, Levent; Çapın, Tolga K. (filed Dec. 2001, granted Sept. 2003).
  • US Patent 7,403,951. System and method for measuring SVG document similarity. A Method for Measuring SVG Document Similarity by Reducing the Documents to their Minimal Logical Representations and then Analyzing Using Tree Isomorphism Techniques. Vidya Setlur, Michael Ingrassia, Tolga Çapın, Suresh Chitturi (filed Oct. 2005, granted July 2008).
  • Patent Application, Systems, Devices, User Interfaces, and/or Methods for … [title hidden for pending patent application], Abdullah Bulbul, Zeynep Cipiloglu, Tolga Çapın (filed 2010).
  • Patent Application, Systems, Devices, User Interfaces, and/or Methods for … [title hidden for pending patent application], Bertan Gundogdu, Tolga Çapın (filed 2009).
  • Patent Application. Apparatus, Method and Computer Program Product for Generating a Thumbnail Representation of a Video Sequence, Vidya Setlur, Tolga Çapın, Antonio Haro, George Chen (pending, filed 2006).
  • Patent Application # 11/428,159. Apparatus, Method, and a Computer Program Product for Providing a Unified Graphics Pipeline for Stereoscopic Rendering, Aravind Kalaiah, Tolga Çapın (pending, filed 2006).
  • Patent Application # 11/425,306, System, Device, Method, and Computer Program Product for Annotating Media Files, Koichi Mori, Tolga Çapın, Yue Fei (pending, filed 2006).
  • Patent Application # 60/713303. A method to embed SVG content into ISO Base Media File Format for progressive download and streaming of rich media content. Vidya Setlur, Daidi Zhong, Miska Hannuksela, Suresh Chitturi, Tolga Çapın (pending, filed 2005).
  • Provisional Patent Application # 60/694440. Transport Mechanisms for Dynamic Rich Media Scenes.Vidya Setlur, Daidi Zhong, Miska Hannuksela, Suresh Chitturi, Tolga Çapın (pending, filed 2005).
  • Provisional Patent Application. System and Method for Providing Feedback and Forward Transmission for Remote Interaction in Rich Media Applications. Vidya Setlur, Daidi Zhong, Miska Hannuksela, Tolga Çapın (pending, filed 2005).
  • World Patent Application # 872.0223.U1(WO) : Method for automatically obtaining custom application icons when changing UI themes by querying a remote icon repository, Michael Ingrassia, Suresh Chitturi, Antonio Haro, Tolga Çapın (pending, filed 2004).
  • World Patent Application, Multidimensional Tabbing for Mobile Devices, Michael Ingrassia, Tolga Çapın, Suresh Chitturi, Antonio Haro (pending, filed 2004).
  • US Patent Application # 20050004997 A1. Progressive downloading of timed multimedia content, Balcisoy, Selim S; Karczewicz, Marta; Çapın, Tolga K. (pending, filed June 2004).

 

Journal Articles, Conference Papers, and Book Chapters

2011

  • Cihan Halit, Tolga Çapın, Multi Scale Motion Saliency for Keyframe Extraction from Motion Capture Sequences, Journal of Computer Animation and Virtual Worlds, Wiley, Vol. 22, No. 1, pp 3-14 (Journal Article), January 2011. doi:10.1002/cav.380
  • Atanas Gotchev, Gözde Bozdağı Akar, Tolga Çapın, Dominik Strohmeier, Atanas Boev, 3D Media for Mobile Devices, Journal of the Proceedings of the IEEE, Vol. 29, No. 4, pp 708-741, April 2011 (Journal Article). doi:10.1109/JPROC.2010.2103290
  • Abdullah Bulbul, Tolga Çapın, Guillaume Lavoué, Marius Preda, Assessing Visual Quality of 3D Polygonal Models, IEEE Signal Processing Magazine, November 2011 (to appear) (Journal Article).
  • Adil Yalçın, Tolga Çapın, A Generic Multi-View Rendering Engine Design, Game Engine Gems 2 (2011) (Book Chapter). http://www.gameenginegems.net/geg2.php
  • Yeliz Yiğit, Tolga Çapın, 3D Thumbnails for 3D Videos with Depth, Depth Map and 3D Imaging Applications: Algorithms and Technologies, November 2011 (Book Chapter). http://www.igi-global.com/bookstore/titledetails.aspx?titleid=52998
  • Sami Arpa, Abdullah Bülbül, Tolga Çapın, A Decision Theoretic Approach to Motion Saliency in Computer Animations, Springer Lecture Notes in Computer Science Book Series, Special Issue of Motion in Games 2011 Conference (to appear) (Book Chapter).

 

2010

  • Abdullah Bülbül, Zeynep Çipiloğlu, Tolga Çapın, A Color-Based Face Tracking Algorithm for Enhancing Interaction with Mobile Devices, The Visual Computer Journal, Springer, Vol. 26, No. 5, pp 311-323, May 2010 (Journal Article). doi:10.1007/s00371-010-0419-0
  • Abdullah Bülbül, Zeynep Çipiloğlu, Tolga Çapın, A Perceptual Approach for Stereoscopic Rendering Optimization, Computers and Graphics Journal, Elsevier, Vol. 34, No. 2, pp 145-157, April 2010 (Journal Article), http://www.sciencedirect.com/scidirimg/clear.gifdoi:10.1016/j.cag.2009.11.004.
  • R. Bertan Gündoğdu, Yeliz Yiğit, Tolga Çapın, 3D Thumbnails for Mobile Media Browser Interface with Autostereoscopic Displays, Springer Lecture Notes in Computer Science, Special Issue on IEEE Multimedia Modeling 2010, Chongqing, China, January 2010 (Book Chapter). doi:10.1007/978-3-642-11301-7
  • Zeynep Çipiloğlu, Abdullah Bülbül, Tolga Çapın, A Framework for Enhancing Depth Perception in Computer Graphics, Proceedings of the ACM Symposium on Applied Perception in Graphics and Visualization, APGV 2010, Los Angeles, CA, USA, ACM Press, July 2010.
  • Abdullah Bülbül, Çetin Koca, Tolga Çapın, Uğur Güdükbay, Saliency for Animated Meshes with Material Properties, Proceedings of the ACM Symposium on Applied Perception in Graphics and Visualization, APGV 2010, Los Angeles, CA, USA, ACM Press, July 2010.
  • Duygu Ceylan, Tolga Çapın, A Multi-Touch Interface for 3D Mesh Animation, Proceedings of Computer Animation and Social Agents Conference, CASA 2010, Saint Malo, France, June 2010.

 

2009

 

  • Abdullah Bülbül, Zeynep Çipiloğlu, Tolga Çapın, A Face Tracking Algorithm for User Interaction in Mobile Devices, Cyberworlds 2009 Conference, IEEE Press, September 2009, doi:10.1109/CW.2009.9
  • M. Adil Yalcin, Tolga K. Çapın, Editing Heightfield Using History Management and 3D Widgets, Proceedings of ISCIS 2009, IEEE Xplore, September 2009, doi:10.1109/ISCIS.2009.5291853.
  • Tolga Çapın, Bertan Gundogdu, Jukka Hakkinen, Karsten Mueller, Philipp Merkle, Attila Barsi, Carlos Encabo Corrales, Pablo Enfedaque Vidal, Dan Gardenfors, 3DPHONE - All 3D Imaging Phone: Problems, Solutions, Results, in Proceedings of NEM Summit 2009, September 2009.

 

2008

 

  • Tolga Çapın, Kari Pulli, Tomas Akenine-Möller, State of the Art in Mobile Graphics Research, IEEE Computer Graphics and Applications, July/August 2008 (Journal Article), doi:10.1109/MCG.2008.83.
  • Rıfat Aras, Barkın Başarankut, Tolga Çapın, Bülent Özgüç, 3D Hair Sketching for Real Time Dynamic & Key Frame Animations, The Visual Computer, June 2008 (Journal Article) doi:10.1007/s00371-008-0238-8.
  • Eren Algan, Mustafa Kabak, Bulent Ozguc, Tolga Çapın, Simulation of Water Drops on a Surface, Proceedings of 3DTV Conference, IEEE Xplore, May 2008 (to appear).

 

 

2007

 

  • Tolga Çapın, Antonio Haro, Mobile Camera Based User Interaction, in Handbook of Research on User Interface Design and Evaluation for Mobile Technology, Idea Group, 2007 (Book Chapter).
  • Eyuphan Bulut, Tolga Çapın, Key Frame Extraction from Motion Capture Data by Curve Saliency, CASA 2007 – Computer Animation and Social Agents, June 2007.
  • Melih Kandemir, Tolga Çapın, Bulent Ozguc, A Framework for Real-Time Animation of Liquid-Rigid Body Interaction, Computer Graphics International (CGI’07), May 2007.
  • Aravind Kalaiah, Tolga Çapın, Unified Rendering Pipeline for Autostereoscopic Displays, 3DTV Conference, May 2007.

 

2006

 

  • Tolga Çapın, Antonio Haro, Vidya Setlur, and Stephen Wilkinson, Camera-Based Virtual Environment Interaction on Mobile Devices, Springer Lecture Notes in Computer Science, October 2006 (Book Chapter).
  • Vidya Setlur, Tolga Çapın, Suresh Chitturi, Ramakrishna Vedantham, Michael Ingrassia, MORE: A Mobile Open Rich Media Environment, IEEE ICME 2006 Conference, July 2006.
  • Aravind Kalaiah, Tolga Çapın, Unified Rendering Pipeline for Autostereoscopic Displays, Pacific Graphics Conference, October 2006.

 

2005

 

  • Antonio Haro, Koichi Mori, Tolga Çapın, Stephen Wilkinson. Mobile Camera-Based User Interaction, IEEE ICCV 2005 Workshop on HCI, October 2005, Springer Lecture Notes in Computer Science, pp 79-89 (Journal Article).
  • Antonio Haro, Vidya Setlur, Tolga Çapın, Stephen Wilkinson. Mobile Camera Based Adaptive Viewing, International Conference on Mobile and Ubiquitious Media, December 2005.
  • Tolga Çapın, Suresh Chitturi, JSR-226: A Versatile API for Mobile SVG on J2ME, ACM SIGGRAPH 2005, Web Graphics Track.

 

2004

 

  • Stéphane Garchery, Ronan Boulic, Tolga Çapın, Prem Kalra, Standards for Virtual Humans, in Virtual Human Handbook, John Wiley and Sons, 2004 (Book Chapter).
  • Çapın, Tolga, Vincent Hardy, JSR-226: Scalable 2D Graphics API for the J2ME Platform, JavaOne 2004.

 

2003

 

  • Çapın, Tolga, SVG in 3GPP Multimedia Messaging and Streaming Services, SVG Open 2003.

 

2002

 

  • T. Çapın, E. Jang, J. Ostermann, Synthetic Natural Hybrid Coding in MPEG-4, in The MPEG-4 Book, Prentice Hall, 2002 (Book Chapter).

 

 

2001

 

  • Pandzic, C. Babski, T. Çapın, W.S. Lee, N. Magnenat-Thalmann, S. R. Musse, L. Moccozet, H. Seo, D. Thalmann, Simulating Virtual Humans in Networked Virtual Environments, The Presence Journal, MIT Press, 2001 (Journal Article).

 

2000

 

  • Çapın, T., K., Petajan, E., and Ostermann, J., Very Low Bitrate coding of virtual human animation in MPEG-4, IEEE ICME 2000 – International Conference on Multimedia and Expo (ICME), New York, NY, volume: 2, 2000.
  • Çapın T. K., Petajan, E., and Ostermann, J., Efficient Modeling of Virtual Humans in MPEG-4, IEEE ICME 2000 – International Conference on Multimedia and Expo (ICME), New York, NY, July 2000.

 

1999

 

  • T.K. Çapın, J. Esmerado, D. Thalmann, Dead-reckoning algorithms for streaming virtual human data, IEEE Transactions on Circuits and Systems for Video Technology, IEEE Press, Vol.9, No3, 1999, pp. 411-414 (Journal Article).
  • A. Guye-Vuillieme, T.K.Çapın, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, Non-verbal Communication Interface for Collaborative Virtual Environments , The Virtual Reality Journal, Springer, Vol. 4, pp.49-59, 1999 (Journal Article).
  • T. Molet, A. Aubel, T. Çapın, S. Carion, E. Lee, N. Magnenat Thalmann, H. Noser, I. Pandzic, G. Sannier, D.  Thalmann, Anyone for Tennis? The Presence Journal, MIT Press, 1999, Vol.8, No2, 1999, pp.140-156 (Journal Article).
  • T.K. Çapın, D. Thalmann, A Taxonomy of Networked Virtual Environments, Proc.  IWSNHC3DI'99, Santorini, Greece

 

1998

 

  • T.K.Çapın, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, Realistic Avatars and Autonomous Virtual Humans in VLNET, in Virtual Worlds in the Internet (R.Earnshaw and J. Vince, eds), IEEE Computer Society Press, 1998 (Book Chapter).
  • T.K. Çapın, M. J Jovovic, J. Esmerado, A. Aubel, D. Thalmann, Efficient Network Transmission of Virtual Human Bodies, Proc. IEEE Computer Animation '98, Philadelphia, IEEE Computer Society Press, 1998, pp.41-48.
  • Soraia R. Musse , Christian Babski , Tolga Çapın , Daniel Thalmann, Crowd modelling in collaborative virtual environments, Proceedings of the ACM symposium on Virtual reality software and technology 1998, p.115-123, November 02-05, 1998, Taipei, Taiwan
  • T.K.Çapın, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, Integration of Avatars and Autonomous Virtual Humans in: Networked Virtual Environments, Proc. ISCIS 98, IOS Press, 1998.
  • A. Guye-Vuilleme, Tolga Çapın, Igor Pandzic, Nadia Magnenat Thalmann, Daniel Thalmann, Non-Verbal Communication Interface for Collaborative Virtual Environments , Proc. CVE 98, Manchester, June 1998.
  • I.S. Pandzic, T.S. Çapın, E. Lee, N. Magnenat-Thalmann, D. Thalmann, Autonomous Actors in Networked Collaborative Virtual Environments, Proc. MultiMediaModeling '98, IEEE Computer Society Press, 1998, pp.138-145.

 

1997

 

  • T.K.Çapın, I.S.Pandzic, H.Noser, N.Magnenat Thalmann, D.Thalmann, Virtual Human Representation and Communication in VLNET, IEEE Computer Graphics and Applications, Vol. 17, No 2, 1997, pp.42-53 (Journal Article).
  • P. Doenges, T.K. Çapın., F. Lavagetto, J. Ostermann, I.S. Pandzic, E. Petajan, MPEG-4: Audio/Video and Synthetic Graphics/Audio for Real-Time, Interactive Media Delivery, Image Communications Journal, Vol. 5, No. 4, May 1997, pp.433-463 (Journal Article).
  • I.Pandzic, T.Çapın, E.Lee, N.Magnenat Thalmann, D.Thalmann, A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments, Computer Graphics Forum, pp.177-188, 1997  (Journal Article).
  • I. Pandzic, N. Magnenat Thalmann, T. Çapın, D.Thalmann, Virtual Life Network: A Body-Centered Networked Virtual Environment, The Presence Journal, The MIT Press, Vol. 6, No 6, pp. 676-686, 1997 (Journal Article).
  • Thalmann, D; Babski, C; Çapın, T; Thalmann, NM; Pandzic, I, Sharing VLNET worlds on the Web, Computer Networks and ISDN Systems, 29(14), Oct 1997. (Journal Article)
  • T.K.Çapın, I.S.Pandzic, N.Magnenat Thalmann, D.Thalmann, A Dead-Reckoning Algorithm for Virtual Human Figures, Proc. IEEE Virtual Reality Annual International Symposium 1997, pp.161-169.
  • I.Pandzic, T.Çapın, E.Lee, N.Magnenat Thalmann, D.Thalmann, A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments, Proc. Eurographics '97, pp.177-188 (Journal Article).
  • I.Pandzic, T. Çapın, N. Magnenat Thalmann, D. Thalmann, A Versatile Navigation Interface for Virtual Humans in Collaborative Virtual Environnements, Proc. ACM VRST '97, ACM Press, 1997, pp.45-49.
  • I.Pandzic, T.Çapın, E.Lee, N.Magnenat Thalmann, D.Thalmann, MPEG-4 for Networked Collaborative Virtual Environments, Proc. VSMM'97, Geneva, IEEE Computer Society Press, 1997, pp.19-25.

 

1996

 

  • Aykanat, C; Çapın, TK; Özgüç, B., A parallel progressive radiosity algorithm based on patch data circulation, Computers and Graphics, 20 (2): 307-324 MAR-APR 1996 (Journal Article).
  • I.Pandzic, T. Çapın, N. Magnenat Thalmann, D. Thalmann, Motor functions in the VLNET Body-Centered Networked Virtual Environment , Proc. 3rd Eurographics workshop on Virtual Environments, Monte Carlo, February 1996, Virtual Environments and Scientific Visualization '96, Springer,Wien, 94-103 (Journal Article).

 

1995

 

  • R. Boulic, T. Çapın, Z. Huang, L. Moccozet, T. Molet, P. Kalra, B. Lintermann, N. Magnenat-Thalmann, I. Pandzic, K. Saar, A. Schmitt, J. Shen, D. Thalmann, The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters, Computer Graphics Forum, Maastricht, August 1995, pp.337-348 (Journal Article).
  • Çapın T.K., Pandzic I.S., Magnenat-Thalmann N., Thalmann, D., Virtual Humans for Representing Participants in Immersive Virtual Environments, Proceedings of FIVE '95, London, 1995.

 

1993

 

  • Çapın, Tolga K, Cevdet Aykanat, Bulent Ozguc, "Progressive Refinement Radiosity on Ring-Connected Multicomputers", Proceedings of Visualization '93 Parallel Rendering Symposium (San Jose, California), 1993. http://citeseer.ist.psu.edu/Çapın93progressive.html