HEROES OF MİGHT AND MAGİC

USER GUIDE

1. INTRODUCTION

2. INSTALLATION

    2.1 System Requirements

    2.2 Installing the Game

3. PLAYING THE GAME

    3.1 Game Menus

        3.1.1 Create a New Game

        3.1.2 Join a Game

        3.1.3 Load a Game

        3.1.4 Game Options

        3.1.5 Get Help

        3.1.6 Credits

        3.1.7 Exit Game

    3.2 Game Screens

        3.2.1 Town Screen

        3.2.2 Troop Exchange Screen

        3.2.3 Combat Screen

    3.3 Game Elements

        3.3.1 Human Race

        3.3.2 Elf Race

        3.3.3 Dead Race 

        3.3.4 Evil Race

 

1. INTRODUCTION

Heroes of Might and Magic is a turn-based strategy game which is played by two players over network. Each player selects his/her race and tries to defeat the other by capturing his/her castle. As the name indicates, the players controls the heroes they hire and recruit troops to form the army of the hero. Every race has a variety of units and heroes with different characteristics.

 

2. INSTALLATION

    2.1 System Requirements

v      You need to have The Standard JAVA Run Time Environment – at least 1.4.2_04 -  installed on your computer.

v      Minimum System Configuration: 128 mb RAM Pentium 3

v      Recommended System Configuration: 256 mb RAM with a Pentium 4 processor

v      Minumum Resolution: 1024x768 

    2.2 Installing the Game

            Unzip the Heroes.zip to  home directory, which is “C” for Windows, on your computer , then just execute the  run.bat to execute the game and enjoy.

 

3. PLAYING THE GAME

    3.1 Game Menus

The game opens with the main menu which gives basic options like creating a new game and loading a saved game. These options are explained below.

Figure 1: MainMenu

        3.1.1 Create a New Game

In order to host a new game, press the "New Game" button in the main menu and "New Game Configuration" screen will be displayed. Initializing a new game requires a nick and a password to allow only the people who know the password to join the game. Then you can select the map for the game and see the scenario description of that map. After entering nickname and password and selecting the map you can create the game by pressing "Create" button. "Back" button enables you to go back to the Main Menu.

Figure 2: Create a Game Menu

After pressing the Create button, a waiting window will appear which will show you the connecting status. When the other player is connected, the race and hero selection will show.

Figure 3: Connection Status Screen

In Race and Hero Selection Menu you can select your race and initial hero. Since each race has different properties that will affect the game, the race selection is strategically important. Having done both hero and race selection, click "Start" to confirm your selection. You can also see the other player's choice but cannot modify it. When both players confirmed their selections, the game screen will be displayed and the game will start.

Figure 4: Race & Hero Selection

        3.1.2 Join a Game

When you click the "Join a Game" button in the Main Menu, Join screen will come and you will enter your nickname, ip number and password to join a created game. In order to join a game, the password that was entered by the host while creating game is needed. After filling the fields, press the "Connect" button to connect server. If there is a game waiting for a player to join and the parameters entered are right, you will be directed to "Race and Hero Selection" menu as discussed before. The game will prompt the password until the right password is entered for that game. When there is no game waiting, you will be informed about that and return to the Main Menu.

"Cancel" button will direct you to the Main Menu.

Figure 5: Join a Game Screen

        3.1.3 Load Game

You can load your saved games via pressing "Load Game" button. The "Load Game Configuration" screen will appear which enables you to select the saved file. You can browse it by the file chooser that will come when "Search" button is clicked. Having selected the saved game file, you can click Load to resume playing it. In case of an error loading the file, you will be notified about the reason and then redirected to the Main Menu. Also by clicking "Cancel" button, you can return to the Main Menu.

 

Figure 6: Load Game Screen

        3.1.4 Game Options

You can turn on or off the game sound in Game Options Menu, which you can reach by "Game Options" button in the Main Menu. Press "Return" after you checked or unchecked "Turn on Sound" and you will return to Main Menu.

Figure 7: Game Options

        3.1.5 Get Help

You can see the "Help Document" by clicking "Get Help" in Main Menu.

Figure 8: Help Document

        3.1.6 Credits

Pressing "Credits" in the Main Menu will open our Credits page in your browser.

        3.1.7 Exit Game

You can quit to desktop by "Exit Game" button.

    3.2 Game Screens

When the game first launches, you will see the adventure screen which gives a close view of your heroes and cities at left and information bar at right. Information bar provides access to your heroes, castle and a small view of the map at the upper right. You can also save or exit the game, end your turn from corresponding button and stop the background music from "Options" button in the information bar. When you press any of these buttons, related windows will pop up and prompt your confirm like in the Figure 9.

In the beginning, the map will be all black, like in the figure and you will not be able to see anything in the map except your castle and initial hero. You need to explore the map with your heroes in order to remove the cover and see the actual map.

At first, you will have only the initial hero you selected to navigate in the map. Later you can hire new heroes from your castle. In order to interact with the objects in the map, you should select your hero and click on a location on the map. There are treasure chests, gold mines you can collect and also obstacles that may block your way. When you right-click on somewhere on the map, the selected hero's path is highlighted if there is nothing blocking the way. Since Heroes of Might and Magic is a turn-based game, each hero has a limited move credit which will decrease with every move of that hero. So, by seeing the path to the desired location, you can see if you can get there in this turn and determine what to do. In order to make the move, you have to click to the desired location again and so confirm the move. When all your heroes' move credit finishes, you have to end your your turn so that you can resume exploring the map.

The game starts from Day 1, Week 1. Each time both you and your opponent play and end a turn one day passes. So each turn corresponds to a day and the actions you can do in one day are limited.

Figure 9: Adventure Screen

        3.2.1 Town Screen

Pressing "Castle" button in the information bar will take you to the town screen, where you can develop your castle by constructing new buildings. The available buildings you can construct in the castle are shown at right and the left part of the screen is again the information bar. Heroes of Might and Magic has four different types of castles corresponding to four different races. You can select the buildings that are unique to the race and construct from the town menu. Once you build them you can start using building's properties. You can construct only one building each turn.

Every castle has a "Castle Commander Hero" who will defend the castle against enemy heroes. When you create new units, they will go to castle commander hero's army directly. However, you cannot move the castle commander and navigate in the map. If you want you can change the castle commander hero, but there cannot be a castle without a castle commander. You can see the castle commander by pressing "See Castle Commander".

You must collect gold by making your heroes collect the treasure chests and gold mines in the map. In order to construct buildings and create new units, you need to have necessary amount of gold. The total amount of gold your heroes collected while exploring the map is shown in the upper-left of Town Screen.

Every 

 

Figure 10: Town Screen

        3.2.2 Hero Manipulation Screen

Troops can be shared or exchanged between two ally heroes. When you select one of the heroes that you want to exchange troops with and click on the other one, the path from one to the other will be shown. The second time you click to confirm the move, the active hero will go next to the other one and "Hero Manipulation Screen" will come up. In this screen you will choose the units to move from one hero and enter the unit number. If there is a troop of the same unit in the other hero, the units will be added to that troop. If the other hero does not have any troop of the same unit, the units will be transferred to an empty slot. The transfer will not take place if there is no troop of the same unit or empty slot.

Since you can create new units only in the town and only castle commander can take them from the town, you will need to exchange troops between the castle commander and other heroes. Heroes other than castle commander can add troops to their army by getting them from castle commander. Two heroes should be next to each other in order to exchange troops, therefore a hero should go next to the castle to acquire new troops.

 

Figure 11: Hero Manipulation Screen

        3.2.3 Combat Screen

When you click on an enemy hero on the map and confirm the move, your active hero will go next to the enemy hero and then the "Combat Screen" will be displayed. Also when you click on an enemy castle to capture it, the "Siege Combat Screen" will come. Your hero and his army are lined up along the left side of the screen and the enemy is on the left. Different from the Adventure Screen, you can move and attack by your troops only and cannot move your hero.

Combat is handled in turns in Heroes of Might and Magic, so you can move your troops only once in each turn. Troops can attack only adjacent enemy troops, thus if an enemy troop is in range of your troop, you can attack it by clicking on it. However, units with missile weapons do not need to be adjacent to an enemy troop to attack it.

Your hero can cast spell once in each turn, until he spent all of his spell points. You can cast spell by clicking the "Cast Spell" button in the information bar for combat. Available spells will be shown, so you can select one. Then choose a target depending on whether the spell can be cast on your troops or enemy troops.

Siege combat is different from the normal combat in terms of having protecting walls. You need to destroy these walls first in order to attack enemy troops that are in the castle, if you are attacking the castle. Only castle destroyer units will attack the walls, other units are ineffective against the walls.

Combat ends when one of the heroes has no troops left. The defeated hero will die at the end of the combat.

    3.3 Game Elements

Heroes of Might and Magic offers four races and each has different characteristics. There is a castle for every race and corresponding buildings that enables you to hire new heroes or recruit new units etc. Also the heroes are different for each race. 

There are different types of units for each race and we can group them into two as warriors and civilians, basically. Warrior units will attack enemy troops and damage them according to their attack and damage attributes. Whereas, civilians will increase the morale of your troops (Priests) and heal your wounded troops (Healers). The warriors can be ranged attack or close combat fighters and can move by walking or flying. Generally, flying units are effective in siege combats when you have to pass the castle walls to attack the enemy before any of the walls collapse and you can attack  enemy troops far away. However flying units are not as effective as close fighters in combat, when your troop is near the enemy troop. Walking units may also be ranged fighters, who do not need to be adjacent to the enemy troop in order to attack. You can shoot enemy troops in any where in combat field. Each kind of unit has different attributes in each race. Some races has many powerful units but these units are also very expensive to recruit. So, race is an important element in the game and the properties of races are explained below.

        3.3.1 Human Race

Castle of the human race has the following units and buildings:

    Archer: The first level unit of Human race. Ranged attack unit.

    Requires Archers' Tower to be recruited. Archers' Tower does not require any building to be already constructed. 

    Health:10    Speed: 4    Attack: 6    Defense: 3    Damage: 2-3    Shots: 12    Fly: No    Cost per Unit: 100

                       

    Swordsmen: Second level unit. Close combat fighter.

    Requires Barracks to be recruited. Barracks require Archers' Tower to be constructed. 

    Health: 25    Speed: 5    Attack: 10    Defense: 12    Damage: 6-9    Shots: None    Fly: No    Cost per Unit: 240  

                                    

    Griffins: Third level flying unit. Close combat fighter.

    Griffin Tower is required  to recruit Griffins. Griffin Tower needs Archers' Tower and Barracks to be constructed.

    Health: 35    Speed: 9    Attack: 9    Defense: 9    Damage: 6-9    Shots: None    Fly: Yes    Cost per Unit: 300  

                             

    Cavaliers: Fourth level close fighter.

    You need to construct Training Grounds in order to recruit Cavaliers. Training Grounds require Griffin Tower, Barracks and Archers' Tower to be constructed.

    Health: 100    Speed: 7   Attack: 15    Defense: 15    Damage: 15-25    Shots: None    Fly: No    Cost per Unit: 700  

                           

    Monks: Fifth level unit. The priest of the human race. 

    Monastery recruits the Monks. Training Grounds, Griffin Tower, Barracks and Archers' Tower should be already constructed for Monastery to be available to construct.

    Health: 20    Speed:5    Defense: 10    Morale Rate: 20    Shots: None    Fly: No    Cost per Unit: 800

                          

    Air Elementals: The healers of human race. They are sixth level units.

    Altar of Air is the building that enables you to recruit Air Elementals. However you need to construct Monastery, Training Grounds, Griffin Tower, Barracks and Archers' Tower to be able to construct Altar of Air.

    Health: 25    Speed: 10    Defense: 15    Healing Rate: 50    Shots: None    Fly: No    Cost per Unit: 1500

                          

    Angels: Seventh level flying unit. The strongest warrior of all human race

    In order to build Portal of Glory which will recruit Angels, you have to construct all the buildings of lower level units.

    Health: 200    Speed: 15   Attack: 20    Defense: 20    Damage: 50    Shots: None    Fly: Yes    Cost per Unit: 3000 

                           

       Other Buildings of Human Castle:

       Mage Guild: Heroes can learn spells from the Mage Guild. Once a hero becomes castle commander, he/she can buy spells from the Mage Guild just like recruiting new units. Tavern must be already constructed to be able to build Mage Guild.

                                                     

     Tavern: You must build a Tavern to hire new heroes.    

                

      Blacksmith: This building allows you to acquire Ballistas. You must build a Tavern to construct a Blacksmith.                                                     

                         

3.3.2 Elf Race

    Dwarf: First level unit of elf race. Close fighter, slow but efficient in close combat.

    Dwarf Cottage is the building which recruits Dwarves. It does not require any building to be constructed.

    Health: 20    Speed: 3   Attack: 6    Defense: 7    Damage: 2-4    Shots: None    Fly: No    Cost per Unit: 120 

                          

    Wood Elf: Second level unit of elf race which is a ranged fighter.

    Requires Homestead to recruit Wood Elves. You need to build Dwarf cottage first and then you will be able to construct Homestead.

    Health: 20    Speed: 3   Attack: 9    Defense: 5    Damage: 3-5    Shots: 24    Fly: No    Cost per Unit: 200

                          

    Pegasi: Third level flying unit. Close fighter but fast and effective.

    Recruited in Enchanted Spring however you need to build Homestead and Dwarf Cottage to be able to construct this building.

    Health: 30    Speed: 8   Attack: 9    Defense: 8    Damage: 5-9    Shots: None    Fly: Yes    Cost per Unit: 250

                          

    Unicorns: Fourth level unit. Close fighter.

    Unicorn Glade recruits Unicorns.

    Health: 90    Speed: 7   Attack: 15    Defense: 14    Damage: 18-22    Shots: None    Fly: No    Cost per Unit: 850

                          

    Pixy: Fifth level morale giver.

    Magic Lantern is required to recruit Pixies.

    Health: 15    Speed: 12   Morale Rate: 30    Shots: None    Fly: Yes    Cost per Unit: 800

                          

    Air Elementals: Sixth level healer.

    Altar of Air recruits Air Elementals.

    Health: 20    Speed: 3   Healer Rate: 45    Shots: None    Fly: No    Cost per Unit: 1500

                          

    Green Dragon: Seventh level flying unit. The strongest creature of elf race.

    Dragon Cliffs can recruit Green Dragons, but require all the lower level buildings to be constructed first.

    Health: 180    Speed: 10  Attack: 18    Defense: 18    Damage: 40-50    Shots: None    Fly: Yes    Cost per Unit: 2400

                          

Other Buildings of Elf Castle:

       Mage Guild: Heroes can learn spells from the Mage Guild. Once a hero becomes castle commander, he/she can buy spells from the Mage Guild just like recruiting new units. Tavern must be already constructed to be able to build Mage Guild.

                                     

     Tavern: You must build a Tavern to hire new heroes.    

                

      Blacksmith: This building allows you to acquire Ballistas. You must build a Tavern to construct a Blacksmith.                                                     

                         

3.3.3 Dead Race

Skeletons: First level unit of dead race which is a walking, close combat one.

Cursed Temple recruits Skeletons.

Health: 6    Speed: 4   Attack: 5    Defense: 4    Damage: 1-3    Shots: None    Fly: No    Cost per Unit: 60

                          

Wights: Second level flying unit. Ranged fighter.

Tomb of Souls requires Cursed Temple to be constructed and once you built it, you can start recruiting Wights.

Health: 18    Speed: 5   Attack: 7    Defense: 7    Damage: 3-5    Shots: None    Fly: Yes    Cost per Unit: 200

                          

Vampires: Third level flying unit of dead race. Close fighter.

They are recruited in Estate but you should construct Tomb of Souls and Cursed Temple to be able to build Estate.

Health: 30    Speed: 6   Attack:10    Defense: 9    Damage: 5-8    Shots: None    Fly: Yes    Cost per Unit: 360

                          

Liches: Fourth level walking unit. Increases the morale of other units.

Mausoleum recruits Liches but you cannot construct it until you build lower level unit buildings.

Health: 30    Speed: 6   Morale Rate: 35    Shots: None    Fly: No    Cost per Unit: 550

                          

Black Knights: Fifth level unit which is one of the strongest units of  dead race. Walking and close combat creatures that are fast in battle.

Hall of Darkness recruits Black Knights.

Health: 120    Speed: 7   Attack: 16    Defense: 16    Damage: 15-30    Shots: None    Fly: No    Cost per Unit: 1200

                           

Earth Elementals: Healer units of dead race.

They can be recruited in Altar of Earth.

Health: 40    Speed: 4   Healing Rate: 25    Shots: None    Fly: No   Cost per Unit: 400

                            

Bone Dragons: The strongest unit of dead race which can fly. Close fighter.

Dragon Vault recruits Bone Dragons but it requires all low level unit buildings to be constructed.

Health: 150    Speed: 9   Attack: 17    Defense: 15    Damage: 25-50    Shots: None    Fly: Yes    Cost per Unit: 1800

                            

Other Buildings of Dead Castle:

       Mage Guild: Heroes can learn spells from the Mage Guild. Once a hero becomes castle commander, he/she can buy spells from the Mage Guild just like recruiting new units. Tavern must be already constructed to be able to build Mage Guild.

                                     

     Tavern: You must build a Tavern to hire new heroes.    

                

      Blacksmith: This building allows you to acquire Ballistas. You must build a Tavern to construct a Blacksmith.                                                     

                         

3.3.4 Evil Race

Gogs: First level unit of evil race. Ranged fighters.

Hall of Sins recruits Gogs.

Health: 13    Speed: 4   Attack: 6    Defense: 4    Damage: 2-4    Shots: 12    Fly: No    Cost per Unit: 125

                              

Hell Hounds: Second level units which cannot fly. Close fighters.

Kennels requires Hall of Sins to be constructed and recruit Hell Hounds.

Health: 25    Speed: 7   Attack: 10    Defense: 6    Damage: 2-7    Shots: None    Fly: No    Cost per Unit: 200

                               

Demons: Third level units which are close fighters and walkers.

Demon Gate recruit Demons but first you should build lower level units buildings.

Health: 35    Speed: 5   Attack: 10    Defense: 10    Damage: 7-9    Shots: None    Fly: No    Cost per Unit: 250

                                

Pit Fiends: Fourth level unit which is a close fighter.

Hell Hole recruits Pit Fiends.

Health: 45    Speed: 6   Attack: 13    Defense: 13    Damage: 13-17    Shots: None    Fly: No    Cost per Unit: 500

                                

Efreets: They increase the morale of other units. Fifth level unit of evil race.

Fire Lake recruits Efreets.

Health: 50    Speed: 9      Morale Rate: 65   Shots: None    Fly: Yes    Cost per Unit: 900

                                

Fire Elementals: Healers of evil race. Sixth level unit.

Altar of Fire recruits Fire Elementals.

Health: 35    Speed: 6   Healing Rate: 25    Shots: None    Fly: No    Cost per Unit: 350

                                 

Devils: Strongest unit of evil race which is a close fighter.

Forsaken Palace requires all lower level unit buildings to be constructed. After you build it you can start recruiting Devils.

Health: 160    Speed: 11   Attack: 19    Defense: 21    Damage: 30-40    Shots: None    Fly: Teleports    Cost per Unit: 2700
 

                                  

   

Other Buildings of Evil Castle:

       Mage Guild: Heroes can learn spells from the Mage Guild. Once a hero becomes castle commander, he/she can buy spells from the Mage Guild just like recruiting new units. Tavern must be already constructed to be able to build Mage Guild.

                                     

     Tavern: You must build a Tavern to hire new heroes.    

                

      Blacksmith: This building allows you to acquire Ballistas. You must build a Tavern to construct a Blacksmith.