An Augmented Reality Environment for Interactive Crowd Simulation


Project Description


People:

  • Faculty
    • Uğur Güdükbay (Principal investigator)
  • Graduate Students
    • Ateş Akaydın (Ph.D. Student)
    • Aytek Aman (Ph.D Student)
    • Kurtuluş Küllü (Ph.D. Student)
    • Hasan Balcı (M.S. Student)

Duration:

October 2012 - October 2015


Sponsor:

TUBITAK - Scientific and Technical Research Council of Turkey (Grant no: 112E110)


Budget:

194,790 YTL (~US$108,821)


Project Activities


1. Period Activities
  • Augmented Reality System Architectural Design
  • Augmented Reality Client Component Development
  • Artificial Intelligence, Personality and Communication Model Development
2. Period Activities
  • Multi-modal and Real-Time Tracking and Localization Methods
  • Multi-modal Sensor Fusion
  • Preparation of High Resolution Markers for Edge Based Tracking
  • Level of Detail (LOD) Based Marker Simplification for Tracking
  • Multi-Layer Communication Architecture
3. Period Activities
  • Artificial Intelligence, Personality and Communication Models
  • Path Planning for Virtual Crowds
  • Motion Simulation of Virtual Crowds
4. Period Activities
  • Extensions of Virtual Camera Tracking Methods
  • Improved Methods for Multi-modal Tracking and Localization
  • Estimation of Light Sources in AR Environments
  • Multi-user Network Communication Architecture
5. Period Activities
  • Extensions of Virtual Camera Tracking Methods (Color Statistics)
  • Shading Models for AR Environments
  • Communication Models for Crowds
  • Large Scale Crowd Simulation in AR Environments
  • Interface Boundary Problem as a Model for Virtual Crowd Navigation

Publications


Journal Publications
  • Ateş Akaydın, Uğur Güdükbay, "Adaptive Grids: An Image-based Approach to Generate Navigation Meshes", Optical Engineering, Vol. 52, No. 2, Article No. 027002, 12 pages, February 2013. (pdf).

Conference Publications
  • Ateş Akaydın, Aytek Aman, and Uğur Güdükbay, "Interacting with Boids in an Incompressible Fluid Environment" in Proceedings of EURASIA GRAPHICS 2014: International Conference on Computer Graphics, Animation and Gaming Technologies, Ankara, Turkey, October 2014. (pdf).

  • Ateş Akaydın, Aytek Aman, and Uğur Güdükbay, "Interactive Crowd Simulation on Mobile Devices in an Augmented Reality Environment" in Proceedings of 27th International Conference on Computer Animation and Social Agents (CASA 2014), Short Papers, Houston, USA, May 2014. (pdf), (Video).

  • Kurtuluş Küllü, and Uğur Güdükbay, "A Layered Communication Model for Agents in Virtual Crowds" in Proceedings of 27th International Conference on Computer Animation and Social Agents (CASA 2014), Short Papers, Houston, USA, May 2014. (pdf), (Video).

  • Ateş Akaydın, Aytek Aman, and Uğur Güdükbay, "Interactive Crowd Simulation for Augmented Reality Environments" in Proceedings of 26th International Conference on Computer Animation and Social Agents (CAS A'2013), Short Papers, İstanbul, Turkey, 16-18 May 2013. (pdf), (Video).