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Publications

(22 MAY 2013)

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Edited Books, Conference Proceedings

[3]
Uğur Güdükbay and Levent Onural, Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, IEEE Catalog Number: CFP1155B-ART, ISBN: 978-1-6128-4162-5, Available at IEEE Explore, (Front Cover), (Message from the Chairs), 2011.

[2]
Uğur Güdükbay and A. Aydın Alatan, Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, IEEE Catalog Number: CFP0855B, ISBN: 978-1-4244-1755-1, Available at IEEE Explore, (Front Cover), (Preface), 2008.

[1]
Uğur Güdükbay, Tuğrul Dayar, Attila Gürsoy, and Erol Gelenbe, Advances in Computer and Information Sciences '98: Proceedings of the 13th International Symposium on Computer and Information Sciences, 582 p., IOS Press/Ohmsha, Amsterdam, ISBN 90 5199 405 2, (Google Books), [Publisher's Entry] 1998.

Edited Journal Special Issues

[1]
Uğur Güdükbay, and A. Aydın Alatan. Special Issue on Advances in Three-dimensional Television and Video, Signal Processing: Image Communication, Vol. 24, Nos. 1-2, January 2009. Publisher's Page. Guest Editorial.

Books Chapters

[4]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, A. Enis Çetin, "Surveillance Using Both Video and Audio", in Multimodal Processing and Interaction: Audio, Video, and Text, Chapter 6, pp. 143-155, Edited by Petros Maragos, Alex Potamianos, and Patrick Gross, Springer Science+Business Media, LLC 2008. (pdf copy), (References).

[3]
Uğur Güdükbay, Bülent Özgüç, Aydemir Memişoğlu, and Mehmet Şahin Yeşil, "Modeling, Animation, and Rendering of Human Figures", in Three-Dimensional Television - Capture, Transmission, Display, (Chapter 7), pp. 201-238, Edited by H. M. Özaktaş and L. Onural, Springer, ISBN: 978-3-540-72531-2, 2008. (pdf copy).

[2]
Uğur Güdükbay, Funda Durupınar, "Three-Dimensional Scene Representations - Modeling, Animation, and Rendering Techniques", in Three-Dimensional Television - Capture, Transmission, Display, (Chapter 6), pp. 165-200, Edited by H. M. Özaktaş and L. Onural, Springer, ISBN: 978-3-540-72531-2, 2008. (pdf copy).

[1]
Türker Yılmaz, Uğur Güdükbay and Varol Akman. "Modeling and Visualization of Complex Geometric Environments" in Geometric Modeling: Techniques, Applications, Systems and Tools, pp. 3-30 (Chapter 1), editor: Muhammad Sarfraz, Kluwer Academic Publishers, ISBN 1-4020-1817-7, 2004. (pdf copy).

Journal Publications

[46]
Ateş Akaydın, Uğur Güdükbay, "Adaptive Grids: An Image-based Approach to Generate Navigation Meshes", Optical Engineering, Vol. 52, No. 2, Article No. 027002, 12 pages, February 2013. (pdf copy).

[45]
Oğuzcan Oğuz, Funda Durupınar, Uğur Güdükbay, "Dynamic Point-Region Quadtrees for Particle Simulations", Information Sciences, Vol. 218, pp. 133–145, 1 January 2013. (pdf copy).

[44]
Erhan Okuyan, Uğur Güdükbay, and Veysi İşler, "Dynamic View-dependent Visualization of Unstructured Tetrahedral Volumetric Meshes", Journal of Visualization, Vol. 15, No. 2, pp. 167-178, May 2012. (pdf copy). (Videos).

[43]
Fatih Cakir, Uğur Güdükbay, Özgür Ulusoy, "Nearest-Neighbor Based Metric Functions for Indoor Scene Recognition", Computer Vision and Image Understanding, Vol. 115, No. 11, pp. 1483-1492, November 2011. (pdf copy).

[42]
Funda Durupınar, Nuria Pelechano, Jan Allbeck, Uğur Güdükbay, Norman Badler, "How the Ocean Personality Model Affects the Perception of Crowds", IEEE Computer Graphics and Applications, Vol. 31, No. 3, pp. 22-31, May/June 2011. (pdf copy).

[41]
Burak Çiflikli, Veysi İşler, Uğur Güdükbay, "Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention", Presence: Teleoperators and Virtual Environments, Vol. 19, No. 6, pp. 557-568, December 2010. (pdf copy).

[40]
Ediz Şaykol, Muhammet Baştan, Uğur Güdükbay, Özgür Ulusoy, "Keyframe Labeling Technique for Surveillance Event Classification", Optical Engineering, Vol. 49, No. 11, Article no. 117203, 12 pages, November 2010. (pdf copy).

[39]
Serkan Bayraktar, Uğur Güdükbay, Bülent Özgüç "Particle-based Simulation and Visualization of Fluid Flows through Porous Media", Journal of Visualization, Vol. 13, No. 4, pp. 327-336, November 2010. (pdf copy), (Videos).

[38]
Onur Küçüktunç, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy, "Video Copy Detection Using Multiple Visual Cues and MPEG-7 Descriptors", Journal of Visual Communication and Image Representation, Special Issue on on Large-Scale Image and Video Search: Challenges, Technologies, and Trends, Vol. 21, No. 8, pp. 838-849, November 2010. (pdf copy).

[37]
Muhammet Baştan, Hayati Çam, Uğur Güdükbay, and Özgür Ulusoy, "BilVideo-7: An MPEG-7-Compatible Video Indexing and Retrieval System", IEEE Multimedia, Vol. 17, No. 3, pp. 62-73, July-September 2010. (pdf copy).

[36]
Oğuzcan Oğuz, Ateş Akaydın, Türker Yılmaz, Uğur Güdükbay, "Emergency Crowd Simulation for Outdoor Environments", Computers & Graphics, Vol. 34, No. 2, pp. 136-144, April 2010. (pdf copy), (Video).

[35]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "Scenario-based query processing for video-surveillance archives", Engineering Applications of Artificial Intelligence, Vol. 23, No. 3, pp. 331-345, April 2010. (pdf copy).

[34]
Funda Durupınar, Uğur Güdükbay, "Visualization of crowd synchronization on footbridges", Journal of Visualization, Vol. 13., No. 1, pp. 69-77, February 2010. (pdf copy), (Video).

[33]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay, Levent Onural, "3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT", Journal of Visual Communication & Image Representation, Vol. 21, No. 1, pp. 17-28, January 2010. (pdf copy).

[32]
Onur Küçüktunç, Uğur Güdükbay, and Özgür Ulusoy, "Fuzzy Color Histogram-based Video Segmentation", Computer Vision and Image Understanding, Vol. 114, No. 1, pp. 125-134, January 2010. (pdf copy).

[31]

[30]
Ismet Zeki Yalniz, Ismail Sengor Altingovde, Uğur Güdükbay, and Özgür Ulusoy, "Integrated Segmentation and Recognition of Connected Ottoman Script", Optical Engineering, Vol. 48, No. 11, Article 117205, 12 pages, November 2009. (pdf copy).

[29]
Serkan Bayraktar, Uğur Güdükbay, Bülent Özgüç "GPU-Based Neighbor-Search Algorithm for Particle Simulations", Journal of Graphics, GPU, and Game Tools, Vol. 14, No. 1, pp. 31-42, AK Peters, Ltd., 2009. (pdf copy).

[28]
Evren İmre, A. Aydın Alatan, Uğur Güdükbay, "Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images", IEEE Transactions on Image Processing, Vol. 18, No. 3, pp. 483-494, March 2009. (pdf copy).

[27]
Türker Yılmaz, Uğur Güdükbay, "Stereoscopic Urban Visualization Based on Graphics Processor Unit", Optical Engineering, Vol. 47, No. 9, Article No. 097005, 10 pages, September 2008. (pdf copy).

[26]
Tarkan Sevilmiş, Muhammet Baştan, Uğur Güdükbay, and Özgür Ulusoy, "Automatic Detection of Salient Objects and Spatial Relations in Videos for a Video Database System", Image and Vision Computing, Vol. 26, No. 10, pp. 1384-1396, 1 October 2008. (pdf copy).

[25]
Özcan Öksüz, Uğur Güdükbay, and Enis Çetin, "A Video-based Text and Equation Editor for LaTeX", Engineering Applications of Artificial Intelligence, Vol. 21, No. 6, pp. 952-960, September 2008. (pdf copy).

[24]
A. Aydın Alatan, Yücel Yemez, Uğur Güdükbay, Xenophon Zabolis, Karsten Müller, Çiğdem Eroğlu Erdem , Christian Weigel, Aljoscha Smolic, "Scene Representation Technologies for 3DTV - A Survey", IEEE Transactions on Circuits and Systems for Video Technology, Vol. 17, No. 11, pp. 1587-1605, November 2007. (pdf copy).

[23]
Funda Durupınar and Uğur Güdükbay, "Procedural Visualization of Knitwear and Woven Cloth", Computers & Graphics, Vol. 31, No. 5, pp. 778-783, October 2007. (pdf copy).

[22]
Türker Yılmaz and Uğur Güdükbay, "Conservative Occlusion Culling for Urban Visualization Using a Slice-wise Data Structure", Graphical Models, Vol. 69, Issues 3-4, pp. 191-210, May-July 2007. (pdf copy).

[21]
Erhan Okuyan, Uğur Güdükbay, Oğuz Gülseren, "Pattern Information Extraction from Crystal Structures", Computer Physics Communications, Vol. 176, No. 7, pp. 486-506, 2007. (pdf copy).

[20]
Onur Küçüktunç, Uğur Güdükbay, Özgür Ulusoy, "A Natural Language Based Interface for Querying a Video Database", IEEE Multimedia, Multimedia at Work, Vol. 14, No.1, pp. 83-89, 2007. (pdf copy).

[19]
B. Uğur Töreyin, Yiğithan Dedeoğlu, Uğur Güdükbay, A. Enis Çetin, "Computer Vision-based Method for Real-time Fire and Flame Detection", Pattern Recognition Letters, Vol. 27, No. 1, pp. 49-58, 1 January 2006. (pdf copy).

[18]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "A Histogram-Based Approach for Object-Based Query-by-Shape-and-Color in Image and Video Databases", Image and Vision Computing, Vol. 23, No. 13, pp. 1170-1180, November 2005. (Also appeared as Technical Report, Bilkent University, Dept. of Computer Engineering, BU-CE-0201, 2001). (pdf copy).

[17]
Ali Kemal Sinop, Tolga Abacı, Ümit Akkuş, Attila Gürsoy, and Uğur Güdükbay, "PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing", the Journal of Supercomputing, Vol. 31, No. 3, pp. 249-263, 2005. (pdf copy).

[16]
Mehmet Emin Dönderler, Ediz Şaykol, Umut Arslan, Özgür Ulusoy, Uğur Güdükbay, "BilVideo: Design and Implementation of a Video Database Management System", Multimedia Tools and Applications, Vol. 27, pp. 79-104, September 2005. (pdf copy).

[15]
Ediz Şaykol, Ali Kemal Sinop, Uğur Güdükbay, Özgür Ulusoy, Enis Çetin, "Content-Based Retrieval of Historical Ottoman Documents Stored as Textual Images", IEEE Transactions on Image Processing, Vol. 13, No. 3 (Special Issue on Image Processing for Cultural Heritage), pp. 314- 325, March 2004. (pdf copy).

[14]
Gülay Ünel, Mehmet Emin Dönderler, Özgür Ulusoy, Uğur Güdükbay, "An Efficient Query Optimization Strategy for Spatio-Temporal Queries in Video Databases", Journal of Systems and Software, Vol. 73, No. 1, pp. 113-131, 2004. (pdf copy).

[13]
Mehmet Emin Dönderler, Özgür Ulusoy, Uğur Güdükbay, "Rule-based Spatiotemporal Query Processing for Video Databases", the VLDB Journal, Vol. 13, No. 1, pp. 86-103, January 2004. (Also appeared as Technical Report, BU-CE-0210, Bilkent University, Department of Computer Engineering, 2002). (pdf copy).

[12]
Hakan Berk, Cevdet Aykanat, Uğur Güdükbay, "Direct Volume Rendering of Unstructured Grids", Computer & Graphics, Vol. 27, No. 3, pp. 387-406, 2003. (pdf copy).

[11]
Mehmet Emin Dönderler, Ediz Şaykol, Özgür Ulusoy, Uğur Güdükbay, "BilVideo: A Video Database Management System", IEEE Multimedia, Multimedia-At-Work, Vol. 10, No. 1, pp. 66-70, January/March 2003. (pdf copy).

[10]
Uğur Güdükbay and Türker Yılmaz, "Stereoscopic View-dependent Visualization of Terrain Height Fields," IEEE Transactions on Visualization and Computer Graphics, Vol. 8, No. 4, pp. 330-345, 2002. (pdf copy).

[9]
Uğur Güdükbay, Okan Arıkan, and Bülent Özgüç, "Visualizer: A Mesh Visualization System using View-dependent Refinement", Computers & Graphics, Vol. 26, No. 3, pp. 491-503, 2002. (pdf copy).

[8]
Mehmet Emin Dönderler, Özgür Ulusoy, Uğur Güdükbay, "A Rule-based Video Database System Architecture", Information Sciences, Vol. 143, No. 1-4, pp. 13-45, 2002. (pdf copy).

[7]
Uğur Güdükbay, Fatih Erol and Nezih Erdoğan, "Beyond Tradition and Modernity: Digital Shadow Theater," Leonardo, vol. 33, no. 4, 264-265, [Artist's Statement], August 2000. (pdf copy), (figure), (printed version).

[6]
Uğur Akdemir, Bülent Özgüç, Uğur Güdükbay and Alper Selçuk, "Right-triangular Subdivision for Texture-mapping Raytraced Objects", the Visual Computer, Vol. 14, No. 10, pp. 445-454, 1998. (pdf copy).

[5]
Uğur Güdükbay, "A Movable Jaw Model for the Human Face," Computers & Graphics, Elsevier Science Ltd., Vol. 21, No. 5, pp. 549-554 (November 1997). (pdf copy), (Color Version), (Presentation), (Animation of Eating Behavior).

[4]
Uğur Güdükbay, Bülent Özgüç and Yılmaz Tokad, "A Spring Force Formulation for Elastically Deformable Models," Computers & Graphics, Vol. 21, No. 3, pp. 335-346, Springer-Verlag (May-June 1997). (pdf copy), (Color Version), (Animations).

[3]
Uğur Güdükbay and Bülent Özgüç, "Animation of Deformable Models," Computer-Aided Design, Vol. 26, No. 12, pp. 868-875 (December 1994). An earlier version of this paper appeared in Proc. of ATARV'93 (Advanced Techniques in Animation, Rendering and Visualization), pp. 193-206, Ankara, Turkey (July 1993). (Abstract).

[2]
Uğur Güdükbay, Bülent Özgüç and Yılmaz Tokad, "An Animation System for Rigid and Deformable Models," Computers & Graphics, Vol. 17, No. 1, pp. 71-77 (January-February 1993). (Abstract).

[1]
Uğur Güdükbay and Bülent Özgüç, "Free-Form Solid Modeling Using Deformations", Computers & Graphics, Vol. 14, No. 3, pp. 491-500 (September 1990). (Abstract).

Conference Papers

[52]
Ateş Akaydın, Aytek Aman, Uğur Güdükbay, "Interactive Crowd Simulation for Augmented Reality Environments", in Proceedings of 26th International Conference on Computer Animation and Social Agents (CASA 2013), Short Papers, Istanbul, Turkey, 16-18 May 2013. (pdf copy). (video).

[51]
ACM DL Author-ize serviceSaliency for animated meshes with material properties
Abdullah Bulbul, Cetin Koca, Tolga Capin, Uğur Güdükbay
APGV '10 Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

[50]
Muhammet Baştan, Uğur Güdükbay and Özgür Ulusoy, "Segmentation-based Extraction of Important Objects from Video for Object-based Indexing", in Proc. of IEEE International Conference on Multimedia and Expo (ICME'08), pp. 1357-1360, Hannover, Germany, July 2008. (pdf copy).

[49]
Onur Önder, Uğur Güdükbay, Bülent Özgüç, Tanju Erdem, Çiğdem Eroğlu Erdem, Mehmet Özkan, "Keyframe Reduction Techniques for Motion Capture Data", in Proceedings of the 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, pp. 293-296, Istanbul, Turkey, May 2008. (pdf copy).

[48]
Muhammet Baştan, Uğur Güdükbay and Özgür Ulusoy, "MPEG-7 Uyumlu Video Veri Tabanları İçin Önemli Nesnelerin Otomatik Olarak Bulunması (Automatic Extraction of Important Objects for an MPEG-7 Compliant Video Database System)", (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'08), Didim, Turkey, April 2008. (pdf copy).

[47]
Evren İmre, Aydın Alatan, and Uğur Güdükbay, "Rate-Distortion Based Piecewise Planar 3-D Scene Geometry Representation" in Proceedings of the IEEE International Conference on Image Processing (ICIP'07), pp. 5-113 - 5-116, San Antonio, TX, September 2007. (pdf copy).

[46]

[45]
Funda Durupınar and Uğur Güdükbay, "A Virtual Garment Design and Simulation System", in Proceedings of Information Visualization (IV'07), E. Banissi et al. (Eds.), pp. 862-870, Zurich, Switzerland, IEEE Computer Society, 2007. (pdf copy).

[44]
Suzanne Little, Massimo Martinelli, Ovidio Salvetti, Uğur Güdükbay, Özgür Ulusoy, Gael De Chalendar, Gregory Grefenstette, "Integration of Structural and Semantic Models for Multimedia Data Management", Proceedings of IEEE International Workshop on Content-Based Multimedia Indexing (CBMI'07), pp. 40-45, Bordeaux, France, June 2007. (pdf copy).

[43]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Bağlanırlıkla Yönlendirilmiş, Uyarlamalı Dalgacık Dönüşümü ile Üç Boyutlu Model Sıkıştırması (3D Model Compression using Connectivity-guided Adaptive Lifting Transform)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'07), Eskişehir, Turkey, June 2007. (pdf copy).

[42]
Evren İmre, Aydın Alatan, and Uğur Güdükbay, "Oran Bozulum Güdümlü Parçalı-Düzlemsel 3D Sahne Gösterimi (Rate-Distortion Guided Piecewise Planar 3D Scene Representation)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'07), Eskişehir, Turkey, June 2007. (pdf copy).

[41]
Evren İmre, Uğur Güdükbay and Aydın Alatan, "Piecewise Planar 3-D Reconstruction in Rate Distorsion Sense" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[40]
Aydemir Memişoğlu, Uğur Güdükbay and Bülent Özgüç, "Motion Control for Realistic Walking Behavior Using Inverse Kinematics" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[39]
Serkan Bayraktar, Uğur Güdükbay and Bülent Özgüç, "Practical and Realistic Animation of Cloth" in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[38]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Connectivity-guided Adaptive Lifting Transform for Image like Compression of Meshes", in Proceedings of the IEEE 3DTV-CONFERENCE: Capture, Transmission and Display of 3D Video, Kos, Greece, May 2007. (pdf copy).

[37]
Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay, "Automatic Production and Visualization of Urban Models from Building Allocation Plans", in Technical Poster Proceedings of Brazilian Symposium on Computer Graphics and Image Processing, (SIBGRAPI'06), Manaus/Amazonas, Brazil. (pdf copy).

[36]
Mehmet Şahin Yeşil and Uğur Güdükbay, "Realistic Rendering and Animation of a Multi-Layered Human Body Model", in Proceedings of Information Visualization (IV'06), E. Banissi et al. (Eds.), pp. 785-790, London, United Kingdom, IEEE Computer Society, 2006. (pdf copy).

[35]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, A. Enis Çetin, "Sillouette-Based Method for Object Classification and Human Action Recognition in Video", in Proceedings of Workshop on Human Computer Interaction (HCI/ECCV 2006), Lecture Notes in Computer Science, Vol. 3979, T.S. Huang et al. (Eds.), pp. 64-77, Springer-Verlag Berlin, 2006. (pdf copy).

[34]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Nonrectangular Wavelets for Multiresolution Mesh Analysis and Compression", in Proceedings of SPIE: Independent Component Analyses, Wavelets, Unsupervised Smart Sensors, and Neural Networks IV, Vol. 6247, Article No. 624704, 12 pages, Orlando, FL, April 2006. (pdf copy).

[33]
Oğuzcan Oğuz, Medeni Erol Aran, Türker Yılmaz, and Uğur Güdükbay, "Bina Tahsis Planlarından 3-Boyutlu Şehir Modellerinin Üretilmesi ve Görüntülenmesi" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[32]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin, "Videoda Nesne Sınıflandırılması için Siluet Tabanlı Yöntem (Sillouette-based Method for Object Classification in Video)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[31]
Kıvanç Köse, A. Enis Çetin, Uğur Güdükbay and Levent Onural, "Dikdörtgensel Olmayan Dalgacık Dönüşümüne Dayalı Çok Çözünürlüklü Üç Boyutlu Model Analizi ve Sıkıştırması (Nonrectangular Wavelets for Multiresolution Mesh Analysis and Compression)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[30]
Serkan Bayraktar, Uğur Güdükbay and Bülent Özgüç, "Sıvı, Kumaş, ve Katı Cisim Etkileşimlerinin Bilgisayar Grafiği İçin Modellenmesi (Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[29]
İ. Sengör Altıngövde, Ediz Şaykol, Özgür Ulusoy, Uğur Güdükbay, A. Enis Çetin, Muammer Göçmen, "Osmanlı Arşivleri İçerik-Bazlı Sorgulama (İBS) Sistemi (Content-Based Retrieval (CBR) System for Ottoman Archives)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[28]
Yalın Baştanlar, İ. Sengör Altıngövde, Anıl Aksay, Orhan Alav, Özge Çavuş, Aydın Alatan, Yasemin Yardımcı, Özgür Ulusoy, Uğur Güdükbay, A. Enis Çetin, Gözde Bozdağı Akar, Selim Aksoy, "E-Müze: Müzeler için Web-Tabanlı Gezi ve Bilgi Sistemi (E-Museum: Web-based Tour and Information System for Museums)" (in Turkish), IEEE Sinyal İşleme ve Uygulamaları Kurultayı (SİU'06), Antalya, Turkey, April 2006. (pdf copy).

[27]
Onur Önder, Çiğdem Erdem, Tanju Erdem, Uğur Güdükbay, and Bülent Özgüç, "Combined Filtering and Key-Frame Reduction of Motion Capture Data with Application to 3DTV", The 14th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG'2006), Poster Proceedings, pp. 29-30, Plzen - Bory, Czech Republic, February 2006. (pdf copy).

[26]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "A Database Model for Querying Visual Surveillance by Integrating Semantic and Low-Level Features", in Lecture Notes in Computer Science (LNCS) , (Proc. of 11th International Workshop on Multimedia Information Systems (MIS'05)), Vol. 3665, pp. 163-176, Edited by K. Selcuk Candan and Augusto Celentano, Sorrento, Italy, September 2005. (pdf copy).

[25]
Türker Yılmaz and Uğur Güdükbay, "Extraction of 3D Navigation Space in Virtual Urban Environments", in Proc. of 13th European Signal Processing Conference (EUSIPCO'05) (CD-ROM Proceedings), Special Session on Geometry Compression, September 2005. (pdf copy).

[24]
Yiğithan Dedeoglu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin, "Real-time Fire and Flame Detection in Video", in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP'05), Vol. II, pp. 669-673, Philadelphia, PA, March 2005. (pdf copy).

[23]
Hasan Doğu Taşkıran and Uğur Güdükbay, "Physically-based Simulation of Hair Strips in Real-Time", in Proceedings of the 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'2005), Short Papers, pp. 153-156, February 2005. (pdf copy).

[22]
Ediz Şaykol, Uğur Güdükbay, Özgür Ulusoy, "Integrated Querying of Images by Color, Shape, and Texture Content of Salient Objects", in Lecture Notes in Computer Science (LNCS), Vol. 3261, Advances in Information Sciences (ADVIS'04), Edited by Tatyana Yakhno, pp. 363-371, Springer-Verlag, 2004. (pdf copy).

[21]
Yiğithan Dedeoğlu, B. Uğur Töreyin, Uğur Güdükbay, and A. Enis Çetin. "Yapay Görmeye Dayalı Gerçek Zamanda Ateş ve Alev Tespiti (in Turkish) (Computer Vision Based Real-time Fire and Flame Detection in Video)", in Proceedings of Union Radio Scientifique Internationale (URSI) Türkiye Second National Congress, pp. 264-266, Ankara, September 2004. (pdf copy).

[20]
Özgür Ulusoy, Uğur Güdükbay, M. Emin Dönderler, Ediz Şaykol, Cemil Alper, "BilVideo Video Database Management System", in Proceedings of the 30th International Conference on Very Large Data Bases (VLDB'04), Demonstrations Track, pp. 1373-1376, Mario A. Nascimento et al. (eds.), 2004. (pdf copy).

[19]
Özcan Öksüz, Uğur Güdükbay, and Enis Çetin, "Computer Vision Based Text and Equation Editor for LaTeX", in Proc. of IEEE International Conference on Multimedia and Expo (ICME'04), Vol. 2, pp. 1255-1258, Taipei, Taiwan, 2004. (pdf copy).

[18]
Ediz Şaykol, M. Emin Dönderler, Cemil Alper, Özgür Ulusoy, and Uğur Güdükbay, "BilVideo Video Veri Tabanı Yönetim Sistemi" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (SİU'03), pp. 137-140, Istanbul, Turkey, 2003. (pdf copy).

[17]
Umut Arslan, Mehmet Emin Dönderler, Ediz Şaykol, Özgür Ulusoy, and Uğur Güdükbay, "A Semi-Automatic Semantic Annotation Tool for Video Databases", Workshop on Multimedia Semantics (SOFSEM'02) pp. 1-10, Milovy, The Czech Republic, November 2002. (pdf copy).

[16]
Ediz Şaykol, Gürcan Güleşir, Uğur Güdükbay, and Özgür Ulusoy, "KiMPA: A Kinematics-Based Method for Polygon Approximation", in Lecture Notes in Computer Science (LNCS), Vol. 2457, pp. 186-194, Advances in Information Sciences (ADVIS'02) Edited by Tatyana Yakhno, Springer-Verlag, 2002. (pdf copy).

[15]
Ediz Şaykol, Uğur Güdükbay, and Özgür Ulusoy, "A Semi-Automatic Object Extraction Tool for Querying in Multimedia Databases," In Proceedings of 7th Multimedia Information Systems Workshop (MIS'01), pp. 11-20, Capri, Italy, November 2001. (pdf copy).

[14]
Muhammet Mustafa Özdal, Uğur Güdükbay, and Bülent Özgüç, "Poligonal Model Optimizasyonu Üzerinde İyileştirmeler", 9. Sinyal İşleme ve Uygulamaları Kurultayı (SİU'01), Cilt I, pp. 348-353, Gazimagusa, TRNC, April 2001. (pdf copy).

[13]
Okan Arıkan and Uğur Güdükbay, "An Algorithm for Progressive Raytracing," in Lecture Notes in Computer Science (LNCS), Vol. 1909, Advances in Information Sciences (ADVIS'00), Edited by Tatyana Yakhno, pp. 248-256, Springer-Verlag, Berlin, 2000. (pdf copy).

[12]
Mehmet Emin Dönderler, Özgür Ulusoy and Uğur Güdükbay, "A Rule-Based Approach to Represent Spatio-Temporal Relations in Video Data," in Lecture Notes in Computer Science (LNCS), Vol. 1909, Advances in Information Sciences (ADVIS'00), Edited by Tatyana Yakhno, pp. 409-418, Springer-Verlag, Berlin, 2000. (pdf copy).

[11]
Muhammet Mustafa Özdal and Uğur Güdükbay, "Improvements for Mesh Optimization Algorithm," in Proceedings of the Fifteenth International Symposium On Computer and Information Sciences, 43-51, Istanbul, Turkey, 11-13 October 2000. (pdf copy).

[10]
Okan Arıkan and Uğur Güdükbay, "Görüntüleyici: Bakış Açısına göre Basitleştirme Yapan bir Model Görüntüleme Sistemi (Visualizer: A Mesh Visualization System using View-dependent Refinement)" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (IEEE SİU'00), 506-511, June 2000. (pdf copy).

[9]
Uğur Güdükbay, Fatih Erol and Nezih Erdoğan, "Tradition Offers Artistic Possibilities for New Media Technologies: An Animation System for Shadow Theatre," Catalogue of the Tenth International Symposium on Electronic Art-ISEA'2000, p. 56, December 7-10, 2000, Forum des Images, Paris, France. Electronic Proceedings available at ACTES PROCEEDINGS (pdf copy).

[8]
Fatih Erol and Uğur Güdükbay, "An Interactive Facial Animation System," The Ninth International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'2001 (WSCG'2001), Poster Proceedings, pp. P5-P8, February 7-10, 2001 Plzen - Bory, Czech Republic. (pdf copy).

[7]
Alper Selçuk, Uğur Güdükbay, and Bülent Özgüç, "A Survey of Interactive Realistic Walkthrough Techniques in Complex Graphical Environments," Advances in Computers and Information Sciences '98: Proceedings of the 13th International Symposium on Computer and Information Sciences, pp. 334-341, Uğur Güdükbay et al. (eds.), IOS Press/Ohmsha, Amsterdam, October 1998. (pdf copy).

[6]
Barış Uz, Uğur Güdükbay and Bülent Özgüç, "Realistic Speech Animation on Synthetic Faces", IEEE Computer Animation'98, pp. 111-118, Philadelphia, Pennsylvania (June 1998). (pdf copy), (Presentation), (Speech Animation).

[5]
Uğur Güdükbay "Çok Çözünürlüklü Modelleme için Poligonal Basitleştirme (Polygonal Approximation for Multiresolution Modeling)" (in Turkish), Sinyal İşleme ve Uygulamaları Kurultayı (SİU'98), Cilt I, pp. 70-75, Kızılcahamam, Ankara, May 1998. (pdf copy).

[4]
Uğur Güdükbay and Bülent Özgüç, "Animating Deformable Models: Different Approaches," in Proc. of Computer Animation'95, pp. 138-145, Geneva, Switzerland, April 1995. (pdf copy).

[3]
Uğur Güdükbay, Bülent Özgüç, and Varol Akman, "Physically-Based Modeling for Realistic Animation," in Proc. of First International Conference on Computational Graphics and Visualization Techniques (COMPUGRAPHICS'91), Vol. II, pp. 37-46, Sesimbra, Portugal (September 1991).

[2]
Uğur Güdükbay, Bülent Özgüç, and Varol Akman, "Constraint-Based Methods in Realistic Animation," in Proc. of International Conference on Computer and Information Sciences (ISCIS'91), Vol. II, pp. 1195-1204, Antalya, Turkey (October 1991).

[1]
Uğur Güdükbay and Bülent Özgüç, "Deformation of Solid Models", in Proc. of International Conference on Computer and Information Sciences (ISCIS'89), Vol. I, pp. 525-534, Izmir, Turkey (October 1989).

Nonrefereed or General Publications

[12]
Onur Küçüktunç, Muhammet Baştan, Uğur Güdükbay, Özgür Ulusoy, "Bilkent University Multimedia Database Research Group at TRECVID 2008", TREC Video Retrieval Evaluation Online Proceedings, Notebook Paper, 2008. (pdf copy).

[11]
Uğur Güdükbay, Contribution to the "The History of Computer Graphics and Digital Art Project", [Available at The History of Computer Graphics and Digital Art Project], ACM SIGGRAPH Educations Committee, 2007.

[10]
Uğur Güdükbay, Fatih Erol, Nezih Erdoğan, "Karagöz: Gölge Oyunu için Bilgisayar Animasyonu Yazılımı (Karagöz: An Animation System for Turkish Shadow Theater)" (in Turkish), Somut Olmayan Kültürel Miras: Yaşayan Karagöz Sempozyumu Bildiriler Kitabı (Proc. of International Symposium on Intangible Cultural Heritage: Living Karagöz), pp. 59-64, Gazi Üniversitesi, Ankara, April 2006. (pdf copy).

[9]
Uğur Güdükbay, Ali Kemal Sinop, "Hesaplamaya Dayalı Geometri (Computational Geometry)" (in Turkish), Türkiye Bilişim Ansiklopedisi, pp. 445-448, Edited by: T. Ören, T. Öney, and R. Çölkesen, Papatya Yayıncılık, 2006. (pdf copy).

[8]
Uğur Güdükbay, Atılım Çetin, "Canlandırma (Animation)" (in Turkish), Türkiye Bilişim Ansiklopedisi, pp. 287-290, Edited by: T. Ören, T. Öney, and R. Çölkesen, Papatya Yayıncılık, 2006. (pdf copy).

[7]
Atılım Çetin, Uğur Güdükbay, "3 Boyutlu Bilgisayar Grafikleri (3D Computer Graphics)" (in Turkish), Türkiye Bilişim Ansiklopedisi, pp. 211-220, Edited by: T. Ören, T. Öney, and R. Çölkesen, Papatya Yayıncılık, 2006. (pdf copy).

[6]
Uğur Güdükbay and Tolga Abacı, "Karagoz: A Hierarchical Modeling and Animation System for Turkish Shadow Theater", Fine Art Forum, Vol. 16, Issue. 1, January 2002 [Electronic Journal, Discontinued]. (pdf copy).

[5]
Alper Selçuk, Uğur Güdükbay, and Bülent Özgüç "Walkthrough in Complex Environments at Interactive Rates using Level-of-Detail", Elektrik - Turkish Journal of Electrical Engineering and Computer Sciences, Vol. 10, No. 1, pp. 57-72, 2002. (pdf copy).

[4]
Aziz Gülbeden, Fehmi Kaya, and Uğur Güdükbay, "L-Sistemler Kullanarak Bilgisayarda Bitki Sentezleme (Plant Synthesis Using L-systems)" (in Turkish), Popüler Bilim, No. 94, Year 8, pp. 42-46 (September 2001). (pdf copy).

[3]
Uğur Güdükbay, Fatih Erol, and Nezih Erdoğan, "Gölge Oyunu için Bilgisayar Animasyonu (Computer Animation for Turkish Shadow Theater)" (in Turkish), Popüler Bilim, No. 92, Year 8, pp. 18-20 (July 2001). (pdf copy).

[2]
Uğur Güdükbay, "Fiziğe Dayalı Animasyon (Physically-based Animation)" (in Turkish), Popüler Bilim, No. 46, Year 4, pp. 11-15 (September 1997). (pdf copy).

[1]
Uğur Güdükbay, "Düzensiz Nesnelerin Deformasyon Teknikleri Kullanılarak Modellenmesi (Free-form Object Modeling Using Deformation Techniques)" (in Turkish), CAD+: Bilgisayar Destekli Tasarım ve Ötesi, No. 3, pp. 59-60 (May 1993). (pdf copy).




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